How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.
minilogoguy18 wrote:ill help anyone with anything they need to know about XSI, tomarrow i plan on posting the vehicle animation tutorial for flyers and once i make a walker ill do one for that too. playermodels dont need a tut, all you need is to know how to model and how to envelope the model and you just export it and thats it.
What about knowing how to setup layers for the character model?
Maybe there should be a Request/Announcment for XSI work? LOL I could just see it now! Floods of requests!!
Off-topic :Tean', I've also thought that "re-organizing" GameToast's "Staff" would make things easier for the whole Community, and that's why I've chosen to post a signature in all threads I moderate, so as to avoid confusions like the one you faced, there...
3 = tri's, 4 = quads, 5+ = polies, the game can read polies no problem and if you look at any of the other models that psych0fred posted shots of that they use plenty of polies and edges are there only where theyre needed. triangulating or quadrangulating a model wouldnt change it in any way and i hate looking at a wireframe of a triangulated model, so messy to look at.
it doesnt matter because the game triangulates the model, no matter how many sided polies i have the game is still gonna triangulate it so it doesnt matter in any way shape or form. you should try hitting shift+S in user view to pull up the poly counter and no matter if you have quads even XSI still calculates the triangles even if the edges arent there.
ive been modeling for a long time, look at the jsf scene, it is NOT triangulated, triangulated models remind me of the terrible ms3d. quads look so much cleaner in every way.
mobo im gonna put it and the lambda shuttle in my own battle of endor map, ive been wantin to make one even though someone already is but thiers is about the furthest thing from being accurate. mine will be based off of the level that is in rogue squadron 2: rogue leader.
well for one we cant have toggleable primary weapons like in XWA and second, there is no ion cannon coded into the game, someone could though if they really knew how.
minilogoguy18 wrote:mobo im gonna put it and the lambda shuttle in my own battle of endor map, ive been wantin to make one even though someone already is but thiers is about the furthest thing from being accurate. mine will be based off of the level that is in rogue squadron 2: rogue leader.
your reffering to the map being made by x-wing guy right?
well i have a small update, i added animated landing gear to the craft and it folds up very neatly and doors that close over it flush with the hull so you cant even see the doors when flying, ill try to get a vid soon, ive just been working on a ton of things at once but im finishing this up, the star viper and also a Z-95 and they should be released shortly.
Well, Mini has finally released a video of the landing gear/take off animation. It look really good plus it's really high quality. He asked me to upload it, so here it is: http://www.savefile.com/files/8781440