DC-15 carbine problems [SOLVED]

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ARC_Commander
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DC-15 carbine problems [SOLVED]

Post by ARC_Commander »

I'm working on sides for a Cato Neimoidia map, and there are a couple problems regarding the DC-15 carbine.

1. Whenever I'm using the carbine, a floating carbine icon appears on the screen. How do I get rid of this? [SOLVED]

2. Could someone give me the textured version? Right now, I'm using the untextured one, and it's not pretty. [SOLVED]
Last edited by ARC_Commander on Sat Apr 14, 2007 10:07 pm, edited 2 times in total.
Darth_Z13
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RE: DC-15 carbine problems

Post by Darth_Z13 »

1. Put HudTag = "0" in your ODF, for example:

Code: Select all

[WeaponClass]
ClassParent         = "com_weap_inf_pistol"
GeometryName        = "rep_weap_inf_pistol.msh"

[Properties]

GeometryName        = "rep_weap_inf_pistol"
HighResGeometry         = "rep_1st_weap_inf_pistol"
OrdnanceName        = "rep_weap_inf_pistol_ord"

HudTag = "0"

//******************************************************
//***************   SOUND       ****************
//******************************************************

MuzzleFlash         = "small_muzzle_flash"
FlashColor          = "80 80 255 255"     
FlashLength         = 0.025               
FlashColor          = "100 100 255 255"   
FlashLength         = 0.025               
FlashLightColor     = "220 220 255 175"   
FlashLightRadius    = "2.0"               
FlashLightDuration  = "0.25"              
Discharge           = "small_smoke_effect"

FireSound           = "imp_weap_inf_pistol_fire"
FireEmptySound      = "com_weap_inf_ammo_empty"
FireLoopSound       = ""
ReloadSound         = ""
ChargeSound         = ""
OverheatSound       = "com_weap_energy_depleted"
OverheatSoundPitch  = "0.5"
OverheatStopSound   = "com_weap_energy_refilled"
ChangeModeSound     = "com_weap_inf_equip_sm"
WeaponChangeSound   = "com_weap_inf_equip_sm"
JumpSound           = "com_weap_inf_pistol_mvt_jump"
LandSound           = "com_weap_inf_pistol_mvt_land"
RollSound           = "com_weap_inf_pistol_mvt_roll"
//ProneSound          = "com_weap_inf_pistol_mvt_lie"
SquatSound          = "com_weap_inf_pistol_mvt_squat"
//StandSound          = "com_weap_inf_pistol_mvt_getup"



ARC_Commander
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RE: DC-15 carbine problems

Post by ARC_Commander »

Thanks, it works. :D

Now for that textured model...
MasterYoda91

RE: DC-15 carbine problems

Post by MasterYoda91 »

Where can you download the dc15? Is there a good place to get lots of source files?
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RE: DC-15 carbine problems

Post by ARC_Commander »

Someone sent it to me, I don't remember who. If you Google around, you might find it - I've found lots of stuff on Filefront like that.
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RE: DC-15 carbine problems

Post by Syth »

Do you have a texure called "noIcon"
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RE: DC-15 carbine problems

Post by ARC_Commander »

I believe I do...
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RE: DC-15 carbine problems

Post by Jawa_Killer »

open the .msh and look for the textures......it uses the rep pistol texture.....both.....noicon and _real
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RE: DC-15 carbine problems

Post by ARC_Commander »

It works! Thanks all! :D
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