WIP -- Plasma Sword, Needler, and a Battle Rifle
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t551
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WIP -- Plasma Sword, Needler, and a Battle Rifle
Pictures are worth a thousand words:
http://www.aaacinc.com/taahir/pic1.jpg
http://www.aaacinc.com/taahir/pic2.jpg
http://www.aaacinc.com/taahir/pic3.jpg
http://www.aaacinc.com/taahir/pic4.jpg
http://www.aaacinc.com/taahir/pic5.jpg
http://www.aaacinc.com/taahir/pic6.jpg
http://www.aaacinc.com/taahir/pic7.jpg
The textures definitely need work, but I'm not a texture artist. I also need to get custom sounds working, which I am currently having some trouble doing, and also I need to get the battle rifle's muzzle flash working.
Also, the sword is supposed to have glow, but it doesn't. It does, however, use the arc caster's impact effect for it's hit effect.
http://www.aaacinc.com/taahir/pic1.jpg
http://www.aaacinc.com/taahir/pic2.jpg
http://www.aaacinc.com/taahir/pic3.jpg
http://www.aaacinc.com/taahir/pic4.jpg
http://www.aaacinc.com/taahir/pic5.jpg
http://www.aaacinc.com/taahir/pic6.jpg
http://www.aaacinc.com/taahir/pic7.jpg
The textures definitely need work, but I'm not a texture artist. I also need to get custom sounds working, which I am currently having some trouble doing, and also I need to get the battle rifle's muzzle flash working.
Also, the sword is supposed to have glow, but it doesn't. It does, however, use the arc caster's impact effect for it's hit effect.
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DeathRow
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RE: WIP -- Plasma Sword, Needler, and a Battle Rifle
The pics may be worth a thousand words but all I can say is 
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- Karnage
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t551
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2_lowiq_clone
well, for a first stab at a needler, that's awesome!!! I think you should use the rifle animation for the needler to stay true to halo 1, but if you've got some dual weilding comming our way..........
Also, that battle rifle looks about as accurate as you could get it, minus the textures, but you've already mentioned that. Now all we need is a Master Cheif
Also, that battle rifle looks about as accurate as you could get it, minus the textures, but you've already mentioned that. Now all we need is a Master Cheif
- Karnage
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Then I will ask, t551t551 would you be willing to donate your weapon models to my new Halo mod? And of course you would be given credit for the models.
Commemorating 300 downloads of my BF1 Halo mod to this day.
And if you're finished with that warthog I asked you to do (quite a while ago). Could you PM me a link to download it?
Commemorating 300 downloads of my BF1 Halo mod to this day.
And if you're finished with that warthog I asked you to do (quite a while ago). Could you PM me a link to download it?
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Moving_Target
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Qdin
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Linus
ֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱ
Well, I agree with you, Qdin...
ֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱ
- Linus
Well, I agree with you, Qdin...

ֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱ
- Linus
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t551
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Here's the new needler model. The texture looks like someone puked on it, but the model is much more detailed:
http://www.aaacinc.com/taahir/new_needler.JPG
http://www.aaacinc.com/taahir/new_needler.JPG
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t551
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The SPNKR M41 SSR rocket launcher:
http://www.aaacinc.com/taahir/rocket_launcher_XSI.jpg
http://www.aaacinc.com/taahir/rocket_launcher_game.jpg
I actually spent some time on the texture this time!
http://www.aaacinc.com/taahir/rocket_launcher_XSI.jpg
http://www.aaacinc.com/taahir/rocket_launcher_game.jpg
I actually spent some time on the texture this time!
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The_Emperor
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For the needler, is it possible to make it so that when you hit someone 10 times with it, he explodes
(Porbably not) But that was that gun wasn't it? I only played Halo for 2 hours or something 
As for the doublewielding, It seems like Pengiun figured out how to (and Mini' also seems to know how to do it, but in a different way)
As for the doublewielding, It seems like Pengiun figured out how to (and Mini' also seems to know how to do it, but in a different way)
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t551
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The odst marine:
http://www.aaacinc.com/taahir/odst2.JPG
As you can probably see, he needs the serious attention of a texture medic, but I thing that the model is pretty accurate to my refernce pic:
http://www.bungie.net/SlideShow.aspx?Pa ... s&Slide=27
The texture that he has now is one that I made to check for weighting errors. In, game, he's kind of hunched over, but I guess that's the way that the skeleton was made.
http://www.aaacinc.com/taahir/odst2.JPG
As you can probably see, he needs the serious attention of a texture medic, but I thing that the model is pretty accurate to my refernce pic:
http://www.bungie.net/SlideShow.aspx?Pa ... s&Slide=27
The texture that he has now is one that I made to check for weighting errors. In, game, he's kind of hunched over, but I guess that's the way that the skeleton was made.
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Moving_Target
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2_lowiq_clone
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t551
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The Halo 2 shotgun:
http://aaacinc.com/taahir/shotgunwip1.JPG
Questions/ Comments? I'm kind of taking myself through a learning curve on weapons, experimenting with different styles of modeling, this is one of several halo weapon models that I have made since my last post, and it's one of the ones that I like the best. So, I'm looking for comments on style -- e.g. "Too much detail" "Too little detail" etc.
Also, if you'll notice, I dumped most of the detail into the front of the wepon, because my theory is that detail matters more in first-person view, and the front of the wepon is going to be visible in fp view, whereas the stock is not. I would appreciate comments on this also.
http://aaacinc.com/taahir/shotgunwip1.JPG
Questions/ Comments? I'm kind of taking myself through a learning curve on weapons, experimenting with different styles of modeling, this is one of several halo weapon models that I have made since my last post, and it's one of the ones that I like the best. So, I'm looking for comments on style -- e.g. "Too much detail" "Too little detail" etc.
Also, if you'll notice, I dumped most of the detail into the front of the wepon, because my theory is that detail matters more in first-person view, and the front of the wepon is going to be visible in fp view, whereas the stock is not. I would appreciate comments on this also.
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Bac-Talan
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o_O
Ok, I'll take 500 words for that one.
Not only are these awsome, you're turning them out like a machine!
I don't like the needler very much, it looks too bulky and cumbersome, but I never really liked it in the first place. The problem with the texture is that they're not realistic textures. In HALO, the purple was darker and duller and the "needles" were transparantish.
The marine needs a texture medic, lol... Sure does...
But nice models.
Ok, I'll take 500 words for that one.
Not only are these awsome, you're turning them out like a machine!
I don't like the needler very much, it looks too bulky and cumbersome, but I never really liked it in the first place. The problem with the texture is that they're not realistic textures. In HALO, the purple was darker and duller and the "needles" were transparantish.
The marine needs a texture medic, lol... Sure does...
But nice models.
