Coruscant: Freighterport

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Nihillo
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Re: Coruscant: Freighterport

Post by Nihillo »

Considering your talent, this is going to be another must-have map. :)
Rends wrote:While i´m still modelling the port area i´m open for ideas.
Feel free to post your suggestions!
Hmm... now, I don't know what are your plans and how far you are disposed to go, but I for one would enjoy exploring one of those large freighters a bit... even if it's just a couple rooms.
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Re: Coruscant: Freighterport

Post by Rends »

AQT wrote:For some reason, I had a feeling your next project was going to based on a location on Coruscant. This is looking great so far. I hope GCW will be an available era too not just CW.
Yes it will have both eras.
trainmaster611 wrote:My only caveat is not to make the map so big that you have to run a marathon to get from one side of the map to the other.
The map isn´t that big. Much smaller than Mos Eisley.

And Nihillo, the Freighters will be on the map too. and yes you will be able to walk into some parts of the Freighter.
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Re: Coruscant: Freighterport

Post by Darth_Spiderpig »

:shock: :faint:
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Re: Coruscant: Freighterport

Post by FOOLIS »

It sounds very very promising.
Can´t wait to see some ingame pics.
Keep up the excellent work! :D
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Re: Coruscant: Freighterport

Post by Broken_box »

<3

need I say more?
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Re: Coruscant: Freighterport

Post by Darth_Spiderpig »

Nope. :mrgreen:


This sounds and looks really rpomising, keep it up, Rends :thumbs: :bowdown:
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Re: Coruscant: Freighterport

Post by Rends »

FOOLIS wrote:It sounds very very promising.
Can´t wait to see some ingame pics.
Keep up the excellent work! :D
Will post some ingame screenies next weekend. Doing lot of textureworks right now.
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Re: Coruscant: Freighterport

Post by Delta-1035 »

Looks very good!
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Re: Coruscant: Freighterport

Post by B-1Burt »

Sounds like your pretty far along now but if you still would like some ideas...

Customs area.
Baggage Claim.
Resturant.
Freighterport Security.
Maitenence area.
Freighter Wash.
^
But that sounds more like a civillian airport.

Looks great Rends, keep up the good work! :thumbs:
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Re: Coruscant: Freighterport

Post by Darth_Squoobus »

B-1Burt wrote:Sounds like your pretty far along now but if you still would like some ideas...

Customs area.
Baggage Claim.
Resturant.
Freighterport Security.
Maitenence area.
Freighter Wash.
^
But that sounds more like a civillian airport.

Looks great Rends, keep up the good work! :thumbs:
Maybe even the creepy, cockroach-infested bathrooms.
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Re: Coruscant: Freighterport

Post by B-1Burt »

Darth_Squoobus wrote:
B-1Burt wrote:Sounds like your pretty far along now but if you still would like some ideas...

Customs area.
Baggage Claim.
Resturant.
Freighterport Security.
Maitenence area.
Freighter Wash.
^
But that sounds more like a civillian airport.

Looks great Rends, keep up the good work! :thumbs:
Maybe even the creepy, cockroach-infested bathrooms.
Womp Rat infested bathrooms.
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Re: Coruscant: Freighterport

Post by RC-1207 »

Rends, this looks flipping amazing. What will be the estimated percent of custom models? I wouldn't be surprised if it was a big 1-0-0%. I look forward to your release of it. Tempt the quality of your Spaceport map with this.
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Re: Coruscant: Freighterport

Post by CodaRez »

B-1Burt wrote:
Darth_Squoobus wrote:
B-1Burt wrote:Sounds like your pretty far along now but if you still would like some ideas...

Customs area.
Baggage Claim.
Resturant.
Freighterport Security.
Maitenence area.
Freighter Wash.
^
But that sounds more like a civillian airport.

Looks great Rends, keep up the good work! :thumbs:
Maybe even the creepy, cockroach-infested bathrooms.
Womp Rat infested bathrooms.
Coruscant doesn't have womprats buddy.

Over here we call them, "Borrats" :D
http://starwars.wikia.com/wiki/Sewer_rat

You could also have duracrete worms:
http://starwars.wikia.com/wiki/Duracrete_worm
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Re: Coruscant: Freighterport

Post by B-1Burt »

My mistake I was thinking of scurriers...http://starwars.wikia.com/wiki/Scurrier
Curse your errors Lego Star Wars!
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Re: Coruscant: Freighterport

Post by CodaRez »

B-1Burt wrote:My mistake I was thinking of scurriers...http://starwars.wikia.com/wiki/Scurrier
Curse your errors Lego Star Wars!
Those too aren't on Coruscant buddy.

(but on an off topic, those scurriers were my favourite extras character)
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Re: Coruscant: Freighterport

Post by [Skirata]Darman[M] »

looks awsome :thumbs: . must be hard work to skin everything.
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Re: Coruscant: Freighterport

Post by Anakin »

:thumbs:
looks great :amidala:
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Re: Coruscant: Freighterport

Post by Lephenix »

Very awsome , you are the best mapper for me , i can ' t wait to play this , excellent work :D .
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Re: Coruscant: Freighterport

Post by timusafa »

Rends wrote:While i´m still modelling the port area i´m open for ideas.
Feel free to post your suggestions!
Hey Rends, the concept looks amazing and if it is anything like your other maps then it will be jaw-dropping.

I know you have most likely gotten the general layout of your map done, but I just had one suggestion/idea. What if you made two docking platforms (1 for each faction) and you had to use airspeeders/transports to get to the enemy's platform? Kind of like a space map I guess... I just imagine that is what an attacking team would have to go through in the heights of Coruscant. Your enemy is on the landing platform across from you, so you call in an LAAT to transport you over there. Once you secure a CP on the outside then you can assault into the complex.
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Re: Coruscant: Freighterport

Post by Broken_box »

what about standing on your platform with a rocket launcher for 20 mins shooting them down?

I'd get a bit bored of people doing that, if it was online.
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