Mon Calamari: City coming.
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fiddler_on_the_roof
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Mon Calamari: City coming.
Currently, I'm working on the Mon Cal map, hopefully I will be Done soon. Any ideas would be great appreciated.
map description. basically it is 4 cps in 4 kamino mush_platforms, and a 5th one in a radar facility suspended above the map. all the assets will be from original SWBF2, besides possibly ut-ats and some republic artillary guns.
thanks
P.S. off-topic How do I take screenshots in zeroeditor, and battlefront 2? I've been looking, but I've found nothing. as soon as I know, I will post pictures/screenshots.
map description. basically it is 4 cps in 4 kamino mush_platforms, and a 5th one in a radar facility suspended above the map. all the assets will be from original SWBF2, besides possibly ut-ats and some republic artillary guns.
thanks
P.S. off-topic How do I take screenshots in zeroeditor, and battlefront 2? I've been looking, but I've found nothing. as soon as I know, I will post pictures/screenshots.
Last edited by fiddler_on_the_roof on Fri Nov 14, 2008 11:08 pm, edited 3 times in total.
- AceMastermind
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Nova Hawk
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Re: Mon Calamari: City coming.
Looks interesting.
Off topic: Everybody seems to be having Commander Cody as their avatar these days... kinda odd..
Off topic: Everybody seems to be having Commander Cody as their avatar these days... kinda odd..
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AQT
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Re: Mon Calamari: City coming.
What looks interesting?
There aren't any screenshots.
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fiddler_on_the_roof
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Re: Mon Calamari: City coming.
AQT wrote:What looks interesting?There aren't any screenshots.
I know. As soon as I know how to get screenshots on Zeroeditor or Battlefront 2, I will post screenshots.
- (RAPTOR)BENSTWO{SGT}
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Re: Mon Calamari: City coming.
You arn't allowed even to show zero edit pictures. It has to be in-game shots. 
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Re: Mon Calamari: City coming.
All you have to do for screenshots is press print screen next to scroll lock on your keyboard and then go to C:/ProgramFiles/Star Wars BattlefrontII/Gamedata/Screenshots open up the picture you just took, save it in .jpg format, upload it on photobucket, make your post with the URL of the image pasted inside of the [img] button. Sounds hard but it isn't.
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fiddler_on_the_roof
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Re: Mon Calamari: City coming.
Thanks guys.
Screenshots are coming.
I'm just switching the map to be 2 Mush_platforms, to make the map smaller, otherwise, it would be way to big.
Screenshots are coming.
I'm just switching the map to be 2 Mush_platforms, to make the map smaller, otherwise, it would be way to big.
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Commander_Fett
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Re: Mon Calamari: City coming.
Sounds pretty cool. Whenever I tried to use Kamino assets my maps had a lot of object placement errors.
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fiddler_on_the_roof
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Re: Mon Calamari: City coming.
Here are some screenshots from zeroeditor, when i tried to load the map in SWBF2, it crashed.
Basically, the mush_platform shown has a winding "staricase" of tantive halways, all the way up to the top. The other mush_platform just has the mush_platform interior, but you will be able to get on it's roof, via the other platform, and a bridge between the two platforms.
Basically, the mush_platform shown has a winding "staricase" of tantive halways, all the way up to the top. The other mush_platform just has the mush_platform interior, but you will be able to get on it's roof, via the other platform, and a bridge between the two platforms.
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Re: Mon Calamari: City coming.
Looks cool but is kind of hard to see what it looks like in those pics because their taken from far away.
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fiddler_on_the_roof
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Re: Mon Calamari: City coming.
I'll get closer pics soon, but I had to restart the map because a sibling deleted a part of the data the map needs. The new map will be practically the same. I'm hoping to have a beta version out by the middle of December.
How do I delete objects. I've looked through the tutorials, and found nothing. If I missed it in the tutorials, where are the instructions, or how do I do it.
The map is crashing now, and I need to delete objects to see what is causing the crash.
How do I delete objects. I've looked through the tutorials, and found nothing. If I missed it in the tutorials, where are the instructions, or how do I do it.
The map is crashing now, and I need to delete objects to see what is causing the crash.
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FragMe!
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Re: Mon Calamari: City coming.
select object press delete, I know it is simplistic in its function but at least it isn't one thing ZE didn't try to complicate too much 
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fiddler_on_the_roof
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Re: Mon Calamari: City coming.
Thank you for helping me out again.
Also, are there any ideas on what I should try to stop the map from crashing.
that and any suggestions for the map would be great!!!!
EDIT
I think I've found something, it may be the problem, it may not be. When I munge the level, it says cannot find ***c.con BAR skipping, would this cause the problem?
If this is the problem, how could I fix it?
Double posting is against the RULES please use the Edit button - Staff
Also, are there any ideas on what I should try to stop the map from crashing.
that and any suggestions for the map would be great!!!!
EDIT
I think I've found something, it may be the problem, it may not be. When I munge the level, it says cannot find ***c.con BAR skipping, would this cause the problem?
If this is the problem, how could I fix it?
Double posting is against the RULES please use the Edit button - Staff
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obiboba3po
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Re: Mon Calamari: City coming.
its a lua script error, please post youre ***c_con.lua here. (put it in a code then hide it so its easy to read)fiddler_on_the_roof wrote:I think I've found something, it may be the problem, it may not be. When I munge the level, it says cannot find ***c.con BAR skipping, would this cause the problem?
If this is the problem, how could I fix it?
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fiddler_on_the_roof
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Re: Mon Calamari: City coming.
It doesn't crash anymore. I removed the tantive doors and blastdoors.
here is the lua
And also, how do I edit how many points it takes for you to unlock a unit, e.g. rep_inf_ep2_jettrooper_rifleman ?
here is the lua
Hidden/Spoiler:
And also, how do I edit how many points it takes for you to unlock a unit, e.g. rep_inf_ep2_jettrooper_rifleman ?
- Sky_216
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Re: Mon Calamari: City coming.
Need to edit the sides, or do some lua scripting.
For lua scripting I'm pretty sure you'd do this:
--goes under the "function ScriptPostLoad()" line
SetClassProperty("rep_inf_ep2_jettrooper_rifleman", "PointsToUnlock", 12)
--(change the 12 to whatever you want)
For lua scripting I'm pretty sure you'd do this:
--goes under the "function ScriptPostLoad()" line
SetClassProperty("rep_inf_ep2_jettrooper_rifleman", "PointsToUnlock", 12)
--(change the 12 to whatever you want)
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knuckles-san
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Re: Mon Calamari: City coming.
Make the map compatible with the conversion pack's KOTOR era and I'll give it a download when your finished
Other then that, sounds great
Other then that, sounds great
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fiddler_on_the_roof
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Re: Mon Calamari: City coming.
I would have the KOTOR era on there, but I don't have the files for it, and I can't use rar files.
If you have the files, please up load them as zip so I can put the era on, and so that you can download it.
Also, I'm using the ep2 jet trooper that has a sniper-rifle, but the jet-pack doesn't work. Here is the .odf file.
What do I do so that the unit can fly.
And, where do I edit how many points you need to unlock the unit, its not in my lua or at least I did't see it.
If you have the files, please up load them as zip so I can put the era on, and so that you can download it.
Also, I'm using the ep2 jet trooper that has a sniper-rifle, but the jet-pack doesn't work. Here is the .odf file.
Hidden/Spoiler:
And, where do I edit how many points you need to unlock the unit, its not in my lua or at least I did't see it.
