SWBF Series Model Showcase Thread v4.0

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Deviss
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Re: SWBF Series Model Showcase Thread v4.0

Post by Deviss »

genaral_mitch wrote:!Looks a thousand times better than the stock one!
agreed :wink:
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Re: SWBF Series Model Showcase Thread v4.0

Post by RogueKnight »

The chin points downwards a little waaay too much, unless you are going for the cartoon style of modeling.
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Re: SWBF Series Model Showcase Thread v4.0

Post by Battleffront_Conquer »

I like to see a more artistic take on things and it does look more appealing; The only thing I would suggest is to make the rest of the model similar to the helmet, cause otherwise you'll have a sleek helmet on a not so sleek body, but I really like the work. :thumbs:
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Re: SWBF Series Model Showcase Thread v4.0

Post by redgroupclan »

YouJediJunkie wrote:Straight from the oven. :spam:
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:thumbs: It looks great!
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Re: SWBF Series Model Showcase Thread v4.0

Post by mswf »

RogueKnight wrote:The chin points downwards a little waaay too much, unless you are going for the cartoon style of modeling.
I sort-off am. I based the entire head of a concept drawing from the small concept-art booklet that comes with the TCW S1 DVD box. The texture will be slightly cartoonish as well, but in a nice, subtle way. (at least I hope so :P )
Battleffront_Conquer wrote:... The only thing I would suggest is to make the rest of the model similar to the helmet, cause otherwise you'll have a sleek helmet on a not so sleek body...
I am working on this, but I didn't think the rest of the body was good enough to show. (yet)
I think I worked out the UV lay-out, but I wouldn't know for sure. Does anybody want to comment on that, since that was my biggest focus for this project?
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Re: SWBF Series Model Showcase Thread v4.0

Post by Battlefiler »

ARC Lieutenant
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Last edited by Battlefiler on Fri Feb 19, 2010 2:52 pm, edited 1 time in total.
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Re: SWBF Series Model Showcase Thread v4.0

Post by IndianaJoe »

Awesome. :thumbs:

but, isn't that a lieutenant, because commanders are yellow aren't they?
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Re: SWBF Series Model Showcase Thread v4.0

Post by Battlefiler »

yes i change it and thanks thats is my 1st
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Re: SWBF Series Model Showcase Thread v4.0

Post by ANDEWEGET »

@mswf: you could do the following:
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so you wont get stretched texture on the...things.
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Re: SWBF Series Model Showcase Thread v4.0

Post by Redline »

theultimat wrote:
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Nice, looks like a N64 Mario kart racer. Hmmm... how about a Mario kart mod? it would be a great idea and i think we could take the track N64 Rainbow road xD.

Ps: If someone is interested at this idea then send me a message.
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Re: SWBF Series Model Showcase Thread v4.0

Post by mswf »

I finished the helmet:
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Texture is 100% scratchmade, without the use of any filter, smear, blur or sharpening.

Comments?

On to the next of the body :runaway:

@ Andeweget
Thanks for your advice, but I had already finished the texture of that part and I rather liked it, so I decided not to change it again. The stretching isn't that bad (IMO), so I leaved it at that.
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Re: SWBF Series Model Showcase Thread v4.0

Post by Battleffront_Conquer »

I rather like it, and the fact you made it from scratch is worthy of my respect. :thumbs:
Maybe for the body you could make the shoulder pads and armor sleeker and slim down the body, and your character will be praiseworthy. :D
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Re: SWBF Series Model Showcase Thread v4.0

Post by RogueKnight »

Just a little modeling practice to keep me in shape;
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Questions? Comments? Flames? Jawas?
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Re: SWBF Series Model Showcase Thread v4.0

Post by Eggman »

RogueKnight wrote:Just a little modeling practice to keep me in shape;
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Questions? Comments? Flames? Jawas?
Stop signs (at least in the U.S.) have eight sides. :wink:
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Re: SWBF Series Model Showcase Thread v4.0

Post by RogueKnight »

Eggman wrote: Stop signs (at least in the U.S.) have eight sides. :wink:
/facepalm

I didn't use an image reference, which is why.
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Re: SWBF Series Model Showcase Thread v4.0

Post by impspy »

mswf wrote:I finished the helmet:
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Looks great :thumbs:
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Re: SWBF Series Model Showcase Thread v4.0

Post by ANDEWEGET »

@mswf:
1. no problem, i just couldnt find anything but this
2. Nice texture :thumbs: IMO it would look even better if you would apply one texturing style to the whole texture. You used one style(scratchy-one) on the most of the texture, but the color and the upper helmet use another, not as scratchy style. Maybe try to de-define the edges of the color a bit more, too.

i see great potencial, especially if i look at my a bit older textures compared to your one... :D
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Re: SWBF Series Model Showcase Thread v4.0

Post by Sky_216 »

Currently untextured.
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Re: SWBF Series Model Showcase Thread v4.0

Post by kinetosimpetus »

Balmorra?

Looks good :thumbs:
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Re: SWBF Series Model Showcase Thread v4.0

Post by IndianaJoe »

wow, that looks great
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