How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.
After whipping up a Wizard's Hat addon, I munged it and got the following mungelog errors:
Hidden/Spoiler:
[code]ERROR[PC_texturemunge msh\wizards_hat.tga]:TextureMunge(wizards_hat:142x94x1): Must have power of two dimensions!
ERROR[PC_texturemunge msh\wizards_hat.tga]:TextureMunge(wizards_hat:142x94x1): Must have power of two dimensions!
[continuing]
2 Errors 0 Warnings
ERROR[levelpack req\rep_hero_obiwan.req]:Expecting bracket, but none was found.
File : munged\pc\wizards_hat.texture.req(1)...
ucft <--
ERROR[levelpack req\rep_hero_obiwan.req]:Expecting bracket, but none was found.
File : munged\pc\wizards_hat.texture.req(1)...
ucft <--
2 Errors 0 Warnings[/code]
What do they mean? I'm pretty sure I saved with RLE off.... And I didn't know textures needed reqs. Do they?