W.I.P. - B-Wing

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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minilogoguy18
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Re: W.I.P. - B-Wing

Post by minilogoguy18 »

Small update since I distracted myself with another model to keep myself interested, worked on the textures a little more and also got a really good working collision. Had to use all primitives since every part is animated.

EDIT: Started on a bump map, never made one for BF2 so I'm gonna try it out and see how it looks.
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Re: W.I.P. - B-Wing

Post by Cerfon Rournes »

Nice.
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Re: W.I.P. - B-Wing

Post by DarthD.U.C.K. »

wow, the bumpmap looks great!
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Re: W.I.P. - B-Wing

Post by minilogoguy18 »

Yeah but in game it isn't all that noticeable even though I play with the video setting maxed out, probably because the layer styles set in photoshop when I made the textures. All the panels and lines are set to bevel and emboss.
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Re: W.I.P. - B-Wing

Post by The Nasal Abyss »

Keep in mind that Battlefront II's shaders are fairly primitive compared to it's next-gen counterparts. They still get the job done though.
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Re: W.I.P. - B-Wing

Post by RogueKnight »

The Nasal Abyss wrote:Keep in mind that Battlefront II's shaders are fairly primitive compared to it's next-gen counterparts. They still get the job done though.
We have theoretically found a way to create new shaders though.
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Re: W.I.P. - B-Wing

Post by DarthD.U.C.K. »

battlefront can display bumpaps pretty well, just make sure to have maximum contrast. if the bumps arent stong enough you can always increase the bumpscale, adding a specularmap also makes the bumpmap stand out more.
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Re: W.I.P. - B-Wing

Post by minilogoguy18 »

Where is the option to increase the bumpscale for the game?
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Re: W.I.P. - B-Wing

Post by DarthD.U.C.K. »

the bumpscale is set in the .tga.option of the bumptexture with "-bumpscale value", the default value is about 6.0 i think. the bumptexture should also have "-format bump" so that battlefornt doenst look in the alphachannel for the bumpnfo and it can be used for the specmap if you use flag number 28.
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Re: W.I.P. - B-Wing

Post by naru1305 »

wow this bump map looks really cool, great work :faint:
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Re: W.I.P. - B-Wing

Post by minilogoguy18 »

Well I added the option file and I had already set up the edit flags before but to the normal bumpmap not the bump+spec but I may have to do that and make a spec map cause I just can't even see it, not sure if it's even working.
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