New Jedi Order Mod

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Do you want a Yuuzhan Vong mappack?

yes
84
70%
don't care
36
30%
 
Total votes: 120
Trans

Post by Trans »

Dantooine is almost ready for beta testing, all I need now is for Jabba to get Raingod's models to me. But atleast they work, although the poly count doubles. ( so we might need to find a different way to get the Victory in-game)

Anyway Jabba has made a fire for us and I made a picture of Han in one of those Matrix moves, but I suck at making up captions so if anyone wants to make one and put it on the Funny Picture topic they can.

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Image

Image

and a special thanks to Dread for uploading these ;)
dreadlordnyax

Post by dreadlordnyax »

speaking of raingod's moddels, hows the coufee coming? is it finished, have you exported it jabba? i wanna try it out...
Raingod

Post by Raingod »

Awesome, Trans can you put those beta shot up on the Moddb site, maybe do a news post to announcing the mod with some shots of the map and models. The coufee is done, i just need to map it and export it. Butr that will have to wait since i'm busy trying to get some college work done before the strike is over.
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Post by minilogoguy18 »

porting JA models is a waste of time and its better to just make your own. also, why would you wanna use those god awful EAW models? theyre such low quality because they were only meant to be looked at from a distance and not up close. just make new models, they look pretty simple to me.
Raingod

Post by Raingod »

That what i'm gona do, i just took pictures for refrence.
Trans

Post by Trans »

We are making new models.

and Raingod check Moddb, I put the News up.
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Post by minilogoguy18 »

oh cause for a second there i though you were actually gonna use those models. raingod, i would very much like your victory ISD, perhaps i can help you with something in exchange...
Raingod

Post by Raingod »

Acctualy i don't even think you can extract models from EAW, well atless not yet. And would be illegal to use them anyway. Sure you can have the VSD, theres stil lsome things i'm not to sure about like for the turrets, are they part of the model or not. Same for command consoles (like where someone would go up to control a turrets). I wanted to make it pilotable but i think it was you who posted that, if it moves it can't have bots spawn on it or vehicles. Was thinking we could have 2 versions, 1 would be static like the ISD and another with just a bridge and is controlled by 1 guy, he would pilot it and also have control over some main turrets and the rest would be AI controlled.

Acctually if you could put the VSD ingame that would be awesome, i still need to map the model, unless you can find someone who can do that, cause i don't have the time to map it right now and probebly wont for the next week (And if the college strike ends, more then one week).
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Post by minilogoguy18 »

i can map, texture and put it in game if you let me have the model, im just working on something that requires it. i had read that VSD's were fairly small compared to a full sized ISD, have you thought about making it just a frigate? im making the interdictor cruiser right now which is the same size as a ISD just a different type of ship.
Raingod

Post by Raingod »

i though the interdictor, if i'm thinking of the same one your doing was smaller then an ISD? Yes the VSD is 900 meters, the ISD is i think 1600 meters. Well it would be easy to just delete the inside and patch the hole. I can send you a version of both, one with no insides which would be controlled by the AI another which can be static, just cause with need one with a hangar for the first space map of the mod.
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Post by -_- »

Darken up the terrain a little, and the map will look great. *add more buildings while your at it :wink: *
dreadlordnyax

Post by dreadlordnyax »

yeah, darker terrain might be nice, but we're waiting on finished versions of raingods buildings, those are just "placeholders".
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Post by minilogoguy18 »

the interdictor is around the same as a ISD and it has to be to be able to attack foes that it pulls outta hyperspace, but it has mostly fighter squadrons and not many ground units since its mainly ment to engage in space. i would like both versions just to see them, you can send them in either 3ds or obj. how are you gonna send, do you want me to PM you my email or are you gonna upload it somewhere and PM me a link?
Raingod

Post by Raingod »

i can send them as .3ds, pm me your email and will get them to you tomorrow hopefully.
Raingod

Post by Raingod »

Ok i was succesfull at extracting and importing the Bothan Assault Crusier model form the star wars homeworld 2 mod. I had to like flip have the poly's because they had inverse for some reason, but this will lett me build my own version. This one is crap, the person who made it does not know how to model properly. He just models just a bunch of parts and put them together, its all a mess too, lots of useless polys.
dreadlordnyax

Post by dreadlordnyax »

do you have a pic of it? i'm too lazy to go look through all of the screenshots on that mod's site (and there are a lot), trying to figure out which one it is. anyways, sounds good!

and i guess now that i finished my other map, i'll go get started on the ithor duel one.


38 pages and >10000 views! :D
Raingod

Post by Raingod »

Ok heres a few shot of the Bothan Assault Cruiser, its close to the size of the VSD is i remember but less weapons but a better veriaty of weapons. Thinking we can make this one just a AI controlled ship.

Now this isnt my model, its just the model i extracted from the HW2 Star Wars mod, its pretty crap, not good looking the like the pics on their site. But it will make a good refrence to build a new one. I have shots for all sides and angles, i also have the model save in 3d max so if other shots are needed its no problem. Spent like 2 hours yesterday fixing it cause half the poly's had inverse.

Image
Image
Trans

Post by Trans »

The Mod News at Moddb is posted now: http://www.moddb.com/
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Post by JabbaLovesLava »

Well, i said my 1000th post had to be something important. And this is kinda important! :D
I have finished mara jade skywalker, now all that's left is the texturing (most challenging part for me :P) but it should be done before then end of the next 2 months =P
Here's a pic of the finished model:
Image
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Post by minilogoguy18 »

you need to render it with the head light on, display> display options(all cameras) and scroll to the bottom and turn the head light on so that that terrible glare goes away. also if you dont reduce the polies in that face and hair its gonna be terribly messed up when you export it.
Last edited by minilogoguy18 on Fri Mar 24, 2006 6:09 pm, edited 1 time in total.
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