Mesh exporting Problem [Solved]

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Redline
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Mesh exporting Problem [Solved]

Post by Redline »

Since I've Win7 x64 I can't use XSI 5.1 anymore and I don't want to install a virtual box. That's why I'm using the MshEx-Beta3 and I know that you can have only one cluster at one model. For this reason I've cut the track into many different models with only one texture but it didn't solved the problem as you can see here:
Hidden/Spoiler:
Image


What I'm doing wrong? The fence and the stone pillars have normal UV like in XSI.
Last edited by Redline on Wed Dec 28, 2011 9:06 pm, edited 1 time in total.
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DarthD.U.C.K.
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Re: Mesh exporting Problem

Post by DarthD.U.C.K. »

did you try exporting everything as obj and reimporting then?
Redline
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Re: Mesh exporting Problem

Post by Redline »

DarthD.U.C.K. wrote:did you try exporting everything as obj and reimporting then?
No, but I'll try that now.

Edit2:

Now it looks like this:
...worse. XD
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Cerfon Rournes
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Re: Mesh exporting Problem

Post by Cerfon Rournes »

I had this problem before. I'll just paste what Darth D.U.C.K said to me. :)
If its still messed up in swbfviewer you can try exporting everything as obj and reimporting or/and selecting all polygons and do "polygons extraction(delete)."
Redline
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Re: Mesh exporting Problem[Solved]

Post by Redline »

The problem was just too simple to find out. I solved the problem with the help of DarthD.U.C.K. Thanks for help DarthD.U.C.K.
Anyway I had too many clusters and so I've deleted them.
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