In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.
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NullCommando
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by NullCommando » Thu Dec 06, 2007 5:19 pm
Ok, so I downloaded the fixed version of the JKA Model Converted By: Parchida Wazmol69 and Rekubot.
But is huge! Take a look at the pic:
Is there a way to fix this?
Because it worked with another map..
Last edited by
NullCommando on Thu Dec 06, 2007 9:13 pm, edited 2 times in total.
MandeRek
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by MandeRek » Thu Dec 06, 2007 5:28 pm
In the weapon odf, add a line called :
GeometryScale = 0.5
Then in the msh option (whatever_the_rifleiscalled.msh.option) and after all the text, add
-scale 0.5
0.5 is half, so that would be right. I think this workes, please try!
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by NullCommando » Thu Dec 06, 2007 5:37 pm
Um, option? the rifle came with a .msh, no .msh.option does it count the same?
MandeRek
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by MandeRek » Thu Dec 06, 2007 5:39 pm
Uhm...mayve just open notepad, write down:
-scale 0.5
and save as 'mshname'.msh.option Don't forget to add line in odf as well, just give this a try once
NullCommando
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by NullCommando » Thu Dec 06, 2007 5:47 pm
Well it didn't work =/ Could someone help please?
MandeRek
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by MandeRek » Thu Dec 06, 2007 5:55 pm
Are you sure it option has the correct name, and the odf has the correct line? Because for some reason i do not understand why it won't work! Also you could ask wazmol, just pm him
NullCommando
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by NullCommando » Thu Dec 06, 2007 5:57 pm
I will cause now the rifle is invisible!
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by wazmol » Thu Dec 06, 2007 5:58 pm
sorry it was rekubot who made the final version, try him...
MandeRek
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by MandeRek » Thu Dec 06, 2007 6:01 pm
NullCommando wrote: I will cause now the rifle is invisible!
Okay, that has never happened to me in some sort of strange way... I scale everything! This is the point where scaling with this manner ruins my thrust
But wazmol is right, just try Rekubot and he'll have some sort of solution
Edit/Add: Btw, the rifle it is now (huge) would make some sort of great rocket launcher i guess!!!
NullCommando
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by NullCommando » Thu Dec 06, 2007 6:04 pm
lol Your right, it could be a cumbersome heavy shoulder mounted rifle
MandeRek
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by MandeRek » Thu Dec 06, 2007 6:09 pm
Nice find NullCommando! {{off-topic: read your Geonosis topic}}
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by The_Emperor » Thu Dec 06, 2007 6:09 pm
the msh.option method should work, you must be doing something wrong
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by MandeRek » Thu Dec 06, 2007 6:14 pm
The_Emperor; je hebt helemaal gelijk gast!! Okay sorry i just know he's dutch
I mean he's right. Make sure you have a weapon msh called "
..... ".msh and then the option file should be "
..... .msh" Make sure the GeometryScale line is under the GeometryName part in the odf
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by NullCommando » Thu Dec 06, 2007 6:17 pm
Now you tell me lol
Make sure the GeometryScale line is under the GeometryName part in the odf
Put it in wrong line lol
Last edited by
NullCommando on Thu Dec 06, 2007 6:21 pm, edited 1 time in total.
MandeRek
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by MandeRek » Thu Dec 06, 2007 6:18 pm
What, i don't understand that... Did you do something wrong?
NullCommando
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by NullCommando » Thu Dec 06, 2007 6:21 pm
I had put the scale in wrong line lol
MandeRek
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by MandeRek » Thu Dec 06, 2007 6:23 pm
So, is it working now? I hope so! Also add the huge rifle as rocket launcher
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by NullCommando » Thu Dec 06, 2007 6:27 pm
Not working.. Still invisible..
MandeRek
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by MandeRek » Thu Dec 06, 2007 6:30 pm
I'm really sorry but you MUST do something wrong. Search for a topic in which Caleb explains me how it works... It's about a Ki Adi Mundi msh i thought... There it's more descriptive
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by The_Emperor » Thu Dec 06, 2007 6:31 pm
Odd.. Post the msh.option and the odf. I won't reply though, Imma get some sleep
Early train to catch tomorrow.
Maybe MandeRek'll see what's wrong
Als jij ook nie gaat slapen dan he