Unusual Crash. Any Ideas.
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Slime615
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Unusual Crash. Any Ideas.
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- linksith
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Re: Unusual Crash. Any Ideas.
Missing soldier animation? Hmmmmmm. I don't think that would crash a map; are there any other message severity 3 messages? Also, are these animations for a custom soldier?
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Slime615
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Re: Unusual Crash. Any Ideas.
The ANimations are for a New solider, there are four jedi classes and four normal classes...
There is also this:
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Platform\PC\pcFirstPerson.cpp(69)
FirstPerson::LoadLVLFile: Could not open FPM\TOR\tor.lvl
There is also this:
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Platform\PC\pcFirstPerson.cpp(69)
FirstPerson::LoadLVLFile: Could not open FPM\TOR\tor.lvl
- linksith
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Re: Unusual Crash. Any Ideas.
that's gotta be your problem. for some reason it's not opening your level file. I' not a lvl file expert so I'm blank on this issue. sorry 
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Slime615
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Re: Unusual Crash. Any Ideas.
Thats very strange... It should be working...
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AQT
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Re: Unusual Crash. Any Ideas.
"Message Severity: 3" errors for custom FPM's shouldn't cause crashes, and they should still work even with the error messages.linksith wrote:that's gotta be your problem.
- linksith
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Re: Unusual Crash. Any Ideas.
OhAQT wrote:"Message Severity: 3" errors for custom FPM's shouldn't cause crashes, and they should still work even with the error messages.linksith wrote:that's gotta be your problem.
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CressAlbane
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Re: Unusual Crash. Any Ideas.
Are you sure that the approriate files are in the side's MUNGED folder?
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Slime615
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Re: Unusual Crash. Any Ideas.
They should be, but they are stock animations...
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CressAlbane
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Re: Unusual Crash. Any Ideas.
Even if the animations you are using are stock, you'll still need to put them in the MUNGED folder of your side.
EXAMPLE: I want to use the vader animation for my republic trooper. I'll need to move vader.lz, vader.zaabin, and vader.zafbin to side/rep/MUNGED for it to work porperly.
EXAMPLE: I want to use the vader animation for my republic trooper. I'll need to move vader.lz, vader.zaabin, and vader.zafbin to side/rep/MUNGED for it to work porperly.
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Slime615
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Re: Unusual Crash. Any Ideas.
mmm... I am checking that now.....
OK. A couple were missing. I still can't find the Luke animations... So if you could tell me where I can find those, or post them here, that would be great.
However. that can't be the only problem, since the errorrs say:
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation human_sabre_stand_dashattack_end(_upper)
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation human_sabre_stand_dashflip(_upper)
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation human_sabre_stand_dashflip2(_upper)
The key word here appears to be:
Can't find soldier animation human_sabre_stand_dashflip2
Now the Human sabre set has been here the whole time....
OK. A couple were missing. I still can't find the Luke animations... So if you could tell me where I can find those, or post them here, that would be great.
However. that can't be the only problem, since the errorrs say:
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation human_sabre_stand_dashattack_end(_upper)
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation human_sabre_stand_dashflip(_upper)
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation human_sabre_stand_dashflip2(_upper)
The key word here appears to be:
Can't find soldier animation human_sabre_stand_dashflip2
Now the Human sabre set has been here the whole time....
- DarthD.U.C.K.
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Re: Unusual Crash. Any Ideas.
the problem is that you are using a combo that references animationa that arent included in the human_sabre set (kiadis to be exact) therefore they cant be found. you either have to muneg a new animset and put these in or use another combo.
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Slime615
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Re: Unusual Crash. Any Ideas.
Ok, I changed the animation but I still get this:
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation human_sabre_stand_dashattack_end(_upper)
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation human_sabre_stand_dashflip(_upper)
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation human_sabre_stand_dashflip2(_upper)
What combo sets work and which ones need a new set? Can youo give me a list?
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation human_sabre_stand_dashattack_end(_upper)
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation human_sabre_stand_dashflip(_upper)
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation human_sabre_stand_dashflip2(_upper)
What combo sets work and which ones need a new set? Can youo give me a list?
- DarthD.U.C.K.
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Re: Unusual Crash. Any Ideas.
you can easily check that yourself by opening the .combo and looking for the animations. then compare them to the animations in set your are using in assets\Animations\HumanAnimationBank\.
in 90% of the cases animation will not fit, you are better off making a new animset rather than trying to find a fitting animation/combo.
in 90% of the cases animation will not fit, you are better off making a new animset rather than trying to find a fitting animation/combo.
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THEWULFMAN
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Re: Unusual Crash. Any Ideas.
The stock Luke combo should work at all times, since it uses all human_sabre animations.
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Slime615
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Re: Unusual Crash. Any Ideas.
If thats the case then how do the other heros work in game? If I am understanding this right, then there are bits of animations missing, so I can't use certain animations?
I am realy confused now as t owhat the problem is...
I am realy confused now as t owhat the problem is...
- DarthD.U.C.K.
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Re: Unusual Crash. Any Ideas.
you see, melee heroes have their own animationset, like darth maul has "maul" and mace windu has "mace_windu". like i said in my last post, you can check which animations are included in this set if you go to asses\Animations\SoldierAnimationBank\ and open its folder there. meleeheroes also have their own combofile which defines their attacks etc. and the animations of them. when battlefront cant find an animation in the animset "maul" for example, it will look in "human_sabre" for it.
you problem is, like i said before, that you are using the combofile of kiadi which uses of course the animations in his animationset but you use it together with the animationset "human_sabre" which is the base for saberanimations and naturally doesnt include kiadis custom animations.
you problem is, like i said before, that you are using the combofile of kiadi which uses of course the animations in his animationset but you use it together with the animationset "human_sabre" which is the base for saberanimations and naturally doesnt include kiadis custom animations.
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Slime615
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Re: Unusual Crash. Any Ideas.
Do you know where I can find kiadis animation? I mean has someone made a set that I can download and use?
In the mean time, I shall remove that animation.
This is the ODF of my lightsaber...
[WeaponClass]
ClassLabel = "melee"
ClassParent = "com_weap_inf_lightsaber"
[Properties]
GeometryName = "all_weap_inf_lightsabre"
ComboAnimationBank = "human_sabre melee rep_hero_kiyadi"
FirePointName = "hp_fire"
LightSaberLength = "1.0"
LightSaberWidth = "0.08"
LightSaberTexture = "greenlightsabre"
LightSaberTrailColor = "82 255 7 128"
I was under the immpression that this would allow my character to use the Kiyadi animations,....
What have I done wrong?
In the mean time, I shall remove that animation.
This is the ODF of my lightsaber...
[WeaponClass]
ClassLabel = "melee"
ClassParent = "com_weap_inf_lightsaber"
[Properties]
GeometryName = "all_weap_inf_lightsabre"
ComboAnimationBank = "human_sabre melee rep_hero_kiyadi"
FirePointName = "hp_fire"
LightSaberLength = "1.0"
LightSaberWidth = "0.08"
LightSaberTexture = "greenlightsabre"
LightSaberTrailColor = "82 255 7 128"
I was under the immpression that this would allow my character to use the Kiyadi animations,....
What have I done wrong?
Last edited by Slime615 on Tue Aug 30, 2011 9:01 am, edited 1 time in total.
- DarthD.U.C.K.
- Master of the Force

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Re: Unusual Crash. Any Ideas.
you can find them in the republic side in the assets.
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Slime615
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Re: Unusual Crash. Any Ideas.
I found them but its still not working. No change in the errorr...
