Code: Select all
change = {}Moderator: Moderators

Code: Select all
change = {}Code: Select all
sp_missionselect_listbox_contents[sp_n+1] = {
red = 15,
green = 15,
blue = 255,
isModLevel = 1,
mapluafile = "TST%s_%s",
era_n = 1,
mode_con_n = 1,
mode_c_n = 1,
change = {
era_n = {
name="Mass Effect",
icon2="era_icon_n7"
},
},
} 
Code: Select all
--insert totally new maps here:
local sp_n = 0
local mp_n = 0
sp_n = table.getn(sp_missionselect_listbox_contents)
AddNewGameModes( sp_missionselect_listbox_contents,
"myg1%s_%s",
{era_p = 1, mode_con_p = 1,}
) change = {
era_p = {
name="Claymore Mod",
icon2="mode_icon_wea" }
}
AddNewGameModes( mp_missionselect_listbox_contents,
"myg1%s_%s",
{era_p = 1,
mode_con_p = 1,
} )
mp_n = table.getn(mp_missionselect_listbox_contents)
mp_missionselect_listbox_contents[mp_n+1] = sp_missionselect_listbox_contents[sp_n+1]

This is for adding it to stock maps.sp_missionselect_listbox_contents[sp_n+1] = {
red = 15,
green = 15,
blue = 255,
isModLevel = 1,
mapluafile = "TST%s_%s",
era_n = 1,
mode_con_n = 1,
mode_c_n = 1,
change = {
era_n = {
name="Mass Effect",
icon2="era_icon_n7"
},
},
}
AddNewGameModes( sp_missionselect_listbox_contents,
"myg1%s_%s",
{era_p = 1, mode_con_p = 1,}
) change = {
era_p = {
name="Claymore Mod",
icon2="mode_icon_wea" }
}



