(ps, I havn't got the internet at home so I may take some time to veiw the responses.)
Water????
Moderator: Moderators
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Kenobi_wan_obi
Water????
I want to put water in my map but it doesn't work for some reason. I put water in and munged it and when I tried to test it, it closed the game can anyone help me? btw. and how do you put rain and lightning in your maps? Can someone take screenshots of how to do these things to help me?
(ps, I havn't got the internet at home so I may take some time to veiw the responses.)
(ps, I havn't got the internet at home so I may take some time to veiw the responses.)
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MasterNoth
RE: Water????
Water is tricky. You have to uncomment the envfx in order for it to work. And then you have to make sure to have a .fx file in your World folder. It's best to look at other shipped worlds to figure it out and get an idea. Also, rain and lightning has everything to do with that FX file.
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Chamboozer
- Rebel Colonel

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MasterNoth
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Chamboozer
- Rebel Colonel

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Delta_57_Dash
- Jedi

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CarbineImpulse
Step by Step for water is Rippentuck's post:
http://www.gametoast.com/index.php?name ... ight=water
Rain is easy, you need to add the precipitation effect (below) to your world fx:
Effect("Precipitation")
{
Enable(1);
Type("Streaks");
Range(12.5);
Color(230, 230, 230);
VelocityRange(1.0);
ParticleDensityRange(0.0);
CameraCrossVelocityScale(0.2);
CameraAxialVelocityScale(1.0);
GroundEffect("rainsplash");
GroundEffectSpread(8);
you can play around with the variable to get the effect that you're after (as with other effects)
Play around with the search too cos as you can see many similar posts and answers have been posted before.
Hope that helps and good luck with the map :)
http://www.gametoast.com/index.php?name ... ight=water
Rain is easy, you need to add the precipitation effect (below) to your world fx:
Effect("Precipitation")
{
Enable(1);
Type("Streaks");
Range(12.5);
Color(230, 230, 230);
VelocityRange(1.0);
ParticleDensityRange(0.0);
CameraCrossVelocityScale(0.2);
CameraAxialVelocityScale(1.0);
GroundEffect("rainsplash");
GroundEffectSpread(8);
you can play around with the variable to get the effect that you're after (as with other effects)
Play around with the search too cos as you can see many similar posts and answers have been posted before.
Hope that helps and good luck with the map :)
