If it was a map... It's just a model : DWonderboy wrote:I personally think it would be cool to have some locals "operating" the ship in the crew pit.
(W.I.P.) TCW Venator Class Star Destroyer
Moderator: Moderators
-
genaral_mitch
- Jedi

- Posts: 1056
- Joined: Fri Aug 14, 2009 12:32 am
Re: (W.I.P.) TCW Venator Class Star Destroyer
- Wonderboy
- Chief Warrant Officer

- Posts: 353
- Joined: Sun Jul 12, 2009 12:54 pm
- Projects :: Making apples into applesauce
- Location: Eastern South Dakota
Re: (W.I.P.) TCW Venator Class Star Destroyer
Well, this one ship would be a map wouldn't it?
-
THEWULFMAN
- Space Ranger
- Posts: 5557
- Joined: Tue Aug 17, 2010 3:30 pm
- Projects :: Evolved 2
- Location: Columbus, Ohio
- Contact:
Re: (W.I.P.) TCW Venator Class Star Destroyer
off topic, i think adding locals to space maps crashes them
on topic, that looks like a good setup
on topic, that looks like a good setup
-
ForceMaster
- Lieutenant General

- Posts: 737
- Joined: Fri Aug 08, 2008 11:27 pm
- Projects :: Tron The Grid
- xbox live or psn: No gamertag set
- Location: C:\Program Files\ForceMaster\Bin\ForceMaster.exe
Re: (W.I.P.) TCW Venator Class Star Destroyer
Here is the first part of the barracks:



working yet...
working yet...
-
THEWULFMAN
- Space Ranger
- Posts: 5557
- Joined: Tue Aug 17, 2010 3:30 pm
- Projects :: Evolved 2
- Location: Columbus, Ohio
- Contact:
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: (W.I.P.) TCW Venator Class Star Destroyer
looks very good as always
-
Lephenix
Re: (W.I.P.) TCW Venator Class Star Destroyer
Woa , awesome , how can you uv/texture big detailed model ?
I have done the bed model of that room ( http://fr.xfire.com/video/36e019/ ) , but it is not very good near this .
I have done the bed model of that room ( http://fr.xfire.com/video/36e019/ ) , but it is not very good near this .
-
CT-26-6958_Hevy
- Rebel Sergeant

- Posts: 193
- Joined: Sat Jul 10, 2010 5:30 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Behind enemy lines
Re: (W.I.P.) TCW Venator Class Star Destroyer
Looks good, cant await how it look in the Venator! Keep it up 
- Nabopolasszar
- Private
- Posts: 38
- Joined: Mon Mar 22, 2010 3:19 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: HUN
Re: (W.I.P.) TCW Venator Class Star Destroyer
Then just some moving objects like in Mos Eisly spaceport's cantina. That would be awsome.genaral_mitch wrote:If it was a map... It's just a model : DWonderboy wrote:I personally think it would be cool to have some locals "operating" the ship in the crew pit.
And the barracks look so great
- commander501stappo
- Jedi

- Posts: 1016
- Joined: Tue Sep 28, 2010 8:13 am
- xbox live or psn: DarthAppo
- Location: In a galaxy very, very close by...
Re: (W.I.P.) TCW Venator Class Star Destroyer
nice work
good idea, have some damged ship's and someone to work on it, that would be great.Nabopolasszar wrote:Then just some moving objects like in Mos Eisly spaceport's cantina. That would be awsome.genaral_mitch wrote:If it was a map... It's just a model : DWonderboy wrote:I personally think it would be cool to have some locals "operating" the ship in the crew pit.
- CommanderBacara/CC-1138
- First Lance Corporal

- Posts: 130
- Joined: Mon Aug 03, 2009 4:53 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Madrid(Spain)
Re: (W.I.P.) TCW Venator Class Star Destroyer
Hidden/Spoiler:
- acryptozoo
- Master Bounty Hunter

- Posts: 1642
- Joined: Wed Jun 03, 2009 3:14 pm
- Projects :: Yavin Mappack
- xbox live or psn: acryptozoo
- Location: in the jungles of Yavin IV
- Contact:
Re: (W.I.P.) TCW Venator Class Star Destroyer
I second thatForceMaster wrote:Here is the first part of the barracks:working yet...Hidden/Spoiler:
-
ForceMaster
- Lieutenant General

- Posts: 737
- Joined: Fri Aug 08, 2008 11:27 pm
- Projects :: Tron The Grid
- xbox live or psn: No gamertag set
- Location: C:\Program Files\ForceMaster\Bin\ForceMaster.exe
-
Darth_Spiderpig
- Sith Master

- Posts: 2631
- Joined: Fri Mar 27, 2009 10:23 am
- Projects :: Something cool...
- xbox live or psn: Has no xbox....Yup
- Location: Does whatever a Spiderpig does
- Contact:
Re: (W.I.P.) TCW Venator Class Star Destroyer
'Nuff said.
Hidden/Spoiler:
-
THEWULFMAN
- Space Ranger
- Posts: 5557
- Joined: Tue Aug 17, 2010 3:30 pm
- Projects :: Evolved 2
- Location: Columbus, Ohio
- Contact:
Re: (W.I.P.) TCW Venator Class Star Destroyer
amazing, i will not make another space map until you are done with this, its just thatt awesome

-
ForceMaster
- Lieutenant General

- Posts: 737
- Joined: Fri Aug 08, 2008 11:27 pm
- Projects :: Tron The Grid
- xbox live or psn: No gamertag set
- Location: C:\Program Files\ForceMaster\Bin\ForceMaster.exe
Re: (W.I.P.) TCW Venator Class Star Destroyer
Here is the firs part of the bridge:
I'm working to have the best accurate possible.
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
- Lagomorphia
- Major

- Posts: 502
- Joined: Sun Dec 13, 2009 10:02 am
Re: (W.I.P.) TCW Venator Class Star Destroyer
Second time I've ever used that.
You could have animated prop pit operators rather than locals.
-
ForceMaster
- Lieutenant General

- Posts: 737
- Joined: Fri Aug 08, 2008 11:27 pm
- Projects :: Tron The Grid
- xbox live or psn: No gamertag set
- Location: C:\Program Files\ForceMaster\Bin\ForceMaster.exe
Re: (W.I.P.) TCW Venator Class Star Destroyer
may be..Lagomorphia wrote: You could have animated prop pit operators rather than locals.
Holotable for the bridge
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
Last edited by ForceMaster on Thu Nov 04, 2010 2:28 pm, edited 1 time in total.
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: (W.I.P.) TCW Venator Class Star Destroyer
very nice!
only one thing: is it my imagination or is the bridge (especially the windowfront) a bit too small?
only one thing: is it my imagination or is the bridge (especially the windowfront) a bit too small?
-
ForceMaster
- Lieutenant General

- Posts: 737
- Joined: Fri Aug 08, 2008 11:27 pm
- Projects :: Tron The Grid
- xbox live or psn: No gamertag set
- Location: C:\Program Files\ForceMaster\Bin\ForceMaster.exe
Re: (W.I.P.) TCW Venator Class Star Destroyer
Well, actually is at the view scale, I need to compare with the clone trooper mesh to get the correct scale.DarthD.U.C.K. wrote:very nice!
only one thing: is it my imagination or is the bridge (especially the windowfront) a bit too small?
