Alright, so how would it look in an LUA? Most of my modding work is BF1 so I'm not too terribly familiar with all the ins and outs of bf2 LUA scripting.AQT wrote:AI will repair stuff if their UnitType is "pilot" and if one of their goals is "Conquest." This is similar to how AI will use snipe hint nodes if their UnitType is "sniper" and if one of their goals is "Conquest."
EDIT: I DID IT! I DID IT! HUZZAH!
Added this line to my LUA:
Code: Select all
AddAIGoal(REP, "Conquest", 100)
AddAIGoal(CIS, "Conquest", 100)EDIT2: They're not repairing them as much as I'd like...How do I increase their likelihood of repairing?


