SWBF Series Model Showcase Thread v3.0

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Frisbeetarian
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Re: SWBF Series Model Showcase Thread v3.0

Post by Frisbeetarian »

From where do you get that he's talking about tris? He said exactly what he meant (with an "r" added onto "serve" by accident) and he's absolutely correct. There are extra edges on the stock that should be deleted.
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DarthD.U.C.K.
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Re: SWBF Series Model Showcase Thread v3.0

Post by DarthD.U.C.K. »

swbffmodels are not automatically triangulated but some converters triangulate them when converting msh to other formats
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Re: SWBF Series Model Showcase Thread v3.0

Post by bobfinkl »

Elfie just saying but that picture of the Kar98k is false, the bolt is on the right side of the rifle not the left (and no World war 2 rifle that I know ever had the bolt on the left), and yes the stock should be much less squared than it is.
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Re: SWBF Series Model Showcase Thread v3.0

Post by ANDEWEGET »

a rifle.
318 Tris
Hidden/Spoiler:
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Image
Image
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Texture:
Hidden/Spoiler:
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Thanks to cgtextures for the wood texture.
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YouJediJunkie
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Re: SWBF Series Model Showcase Thread v3.0

Post by YouJediJunkie »

Now that UV + texture work is good! Perfect wood image I must say. :music:
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elfie
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Re: SWBF Series Model Showcase Thread v3.0

Post by elfie »

ANDEWEGET- Wish my rifle was that good lol.

Okay, I think I fixed the problem but I'm not sure:
Hidden/Spoiler:
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As apposed to before:
Hidden/Spoiler:
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I think you will be able to see the cylinders less when the skin is applied. Also- notice the bolt is on the other side this time, bobfinkl. :yes:
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Re: SWBF Series Model Showcase Thread v3.0

Post by bobfinkl »

Now it looks like it's really starting to take shape, looks like all you have to do is make the bolt cycler and smooth out the bottom.
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Re: SWBF Series Model Showcase Thread v3.0

Post by jango »

how do you make a texture that good and match your object?
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Re: SWBF Series Model Showcase Thread v3.0

Post by ANDEWEGET »

if you mean me, 1. practice 2. stamp UV before you texture it. :D
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Re: SWBF Series Model Showcase Thread v3.0

Post by jango »

what does stamp uv mean and how do you do it?
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Re: SWBF Series Model Showcase Thread v3.0

Post by elfie »

Okay, I made the bolt cycler and smoothed out the forestock and here is the result:

Close up of the bolt:
Hidden/Spoiler:
Image
Smoother forestock and far away view of the bolt:
Hidden/Spoiler:
Image
Now I've got to do the dreaded task of skinning it. I wish there was a texture projection that wouldn't require me to remap each section of the texture and make it all swirly.
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Re: SWBF Series Model Showcase Thread v3.0

Post by RogueKnight »

elfie wrote:Okay, I made the bolt cycler and smoothed out the forestock and here is the result:

Close up of the bolt:
Hidden/Spoiler:
Image
Smoother forestock and far away view of the bolt:
Hidden/Spoiler:
Image
Now I've got to do the dreaded task of skinning it. I wish there was a texture projection that wouldn't require me to remap each section of the texture and make it all swirly.
If you don't want to texture it, I'll do it for ya.
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Re: SWBF Series Model Showcase Thread v3.0

Post by minilogoguy18 »

A little detailed for this game, it's just a gun. Shouldn't have all that slight detail that isn't noticed in game, save it for the textures.
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Re: SWBF Series Model Showcase Thread v3.0

Post by Smug »

For when it gets put in-game, how are you going to work the whole reloading thing? Reload quickly after every shot, of just kickback?
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Re: SWBF Series Model Showcase Thread v3.0

Post by elfie »

Smug wrote:For when it gets put in-game, how are you going to work the whole reloading thing? Reload quickly after every shot, of just kickback?
I'm thinking of doing shot delay actually. The real bolt actions have a 5 round clip that is loaded into the gun, so I should use that for the reload. Otherwise It will just quickly reload after it ran out of ammo, which would really be a long slow reload.
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Re: SWBF Series Model Showcase Thread v3.0

Post by newguy99 »

I'm trying to make my first model in XSI and this is it, about 5 hours work maybe, LOL a lot of time to make because of it being my first model.
Image
feedback as to how it looks would be cool!
this is my reference pic http://starwars.wikia.com/wiki/File:Quad.jpg
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Re: SWBF Series Model Showcase Thread v3.0

Post by Grev »

elfie wrote:
Smug wrote:For when it gets put in-game, how are you going to work the whole reloading thing? Reload quickly after every shot, of just kickback?
I'm thinking of doing shot delay actually. The real bolt actions have a 5 round clip that is loaded into the gun, so I should use that for the reload. Otherwise It will just quickly reload after it ran out of ammo, which would really be a long slow reload.
And then make it extremely powerful! Oh, nevermind, then you'd have to remodel it to the Halo shotgun.
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Re: SWBF Series Model Showcase Thread v3.0

Post by Fluffy_the_ic »

Grev wrote:
elfie wrote:
Smug wrote:For when it gets put in-game, how are you going to work the whole reloading thing? Reload quickly after every shot, of just kickback?
I'm thinking of doing shot delay actually. The real bolt actions have a 5 round clip that is loaded into the gun, so I should use that for the reload. Otherwise It will just quickly reload after it ran out of ammo, which would really be a long slow reload.
And then make it extremely powerful! Oh, nevermind, then you'd have to remodel it to the Halo 1 pistol.
Fixed it. Looks nice, elfie.
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Re: SWBF Series Model Showcase Thread v3.0

Post by ForceMaster »

Hi! I come back! :D

Here is some models for the Space of Christophsis and more W.I.P.

Venator Class (with main hangar)

Image
Image
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Lucrehulk Class Droid control ship (witn dual hangar and cargo door)

Image
Image

Subjugator Class "Malevolence"

Image
Image
Image
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Re: SWBF Series Model Showcase Thread v3.0

Post by Darth_Spiderpig »

:eek: :eek:
That let me look forward to Space Christophsis more then before. MUCH MORE

Very good work, my Venezuelan Friend :thumbs:
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