What kind of models does the community need?

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

User avatar
YouJediJunkie
Command Sergeant Major
Command Sergeant Major
Posts: 256
Joined: Mon Mar 10, 2008 4:06 pm

Re: What kind of models does the community need?

Post by YouJediJunkie »

Thanks alot for the comments! Now I have an idea about what the people here want.

Even if my tree modelling is... bad, I will try to make some. To be honest, I don't think I have ever seen a single tree model from a modder of the game, and I've been playing it since it got released. It's not a surprise that you people stand united in this case.

To be fair, I quite like your idea, MercuryNoodles. I haven't gone all too serious with human modelling yet, but I have tried some human painting, so the textures won't be the biggest problem. If I ever manage to learn the modelling process properly I will surely make some ladies. It is indeed strange that Pandemic only included two female character models in the original game.

And... huh. Razor wire is actually one awesome idea. I will definitaly include it in some model pack. :music:
User avatar
redgroupclan
High General
High General
Posts: 867
Joined: Thu Jan 24, 2008 11:47 pm
Location: For less cheap gameplay - BF2 v1.1 server "NoEngineersAntiGlitch"

Re: What kind of models does the community need?

Post by redgroupclan »

Yeah some new trees would be cool!

Also, modern-day tanks, barbwire fences, bunkers, those cannon trailers, stuff you would see in a war today would be cool!
Fingerfood
Sith
Sith
Posts: 1262
Joined: Fri Nov 30, 2007 9:40 pm

Re: What kind of models does the community need?

Post by Fingerfood »

YouJediJunkie wrote:It is indeed strange that Pandemic only included two female character models in the original game.
Actually, three. Aalya, Leia, and the Rebel Marksman. :wink:

And I would agree with trees, even though my map wouldn't need them.
User avatar
YouJediJunkie
Command Sergeant Major
Command Sergeant Major
Posts: 256
Joined: Mon Mar 10, 2008 4:06 pm

Re: What kind of models does the community need?

Post by YouJediJunkie »

Fingerfood wrote:
YouJediJunkie wrote:It is indeed strange that Pandemic only included two female character models in the original game.
Actually, three. Aalya, Leia, and the Rebel Marksman. :wink:

And I would agree with trees, even though my map wouldn't need them.
Wrong wrong wrong! Four actually! Don't you remember the Queen model that was used in the campaign? :lol:
Fingerfood
Sith
Sith
Posts: 1262
Joined: Fri Nov 30, 2007 9:40 pm

Re: What kind of models does the community need?

Post by Fingerfood »

YouJediJunkie wrote:
Fingerfood wrote:
YouJediJunkie wrote:It is indeed strange that Pandemic only included two female character models in the original game.
Actually, three. Aalya, Leia, and the Rebel Marksman. :wink:

And I would agree with trees, even though my map wouldn't need them.
Wrong wrong wrong! Four actually! Don't you remember the Queen model that was used in the campaign? :lol:
Indeed! Also, I would make some crates and cover for all of the different worlds, for the people who like to remake them. ie, Bespin cover for my Bespin map. Maybe some Geonosis rocks for the Geonosis maps. That sort of thing.
MercuryNoodles
Jedi
Jedi
Posts: 1003
Joined: Sun Mar 12, 2006 7:16 pm
Projects :: Space - Boarding Action
xbox live or psn: No gamertag set

Re: What kind of models does the community need?

Post by MercuryNoodles »

Well, it was worth a shot. Heh. To be a little less ambitious, one of those little transports we see ferrying people around inside the Rebel hangar on Yavin would be nice. Of course, it would need to be made capable of holding up to the driver/passenger limit, since I'm sure it'd make a nice hover vehicle as well as a prop.

Oh my, an idea just came to me. How about the Endor landing platform? Also, while I'm thinking Endor, how about a new model for the bunker?

I'm guessing modeling organic things isn't your strong point, so I hope these may be easier to work with.
User avatar
redgroupclan
High General
High General
Posts: 867
Joined: Thu Jan 24, 2008 11:47 pm
Location: For less cheap gameplay - BF2 v1.1 server "NoEngineersAntiGlitch"

Re: What kind of models does the community need?

Post by redgroupclan »

Actually yes, Mercury talking about Endor makes me think if its possible to complete all those missing Endor props like the palisade?
Xavious
Sith Master
Sith Master
Posts: 2783
Joined: Mon Jun 12, 2006 3:46 pm

Re: What kind of models does the community need?

Post by Xavious »

I could use a stop sign and traffic lights. :P
User avatar
Sky_216
Droid Pilot Assassin
Droid Pilot Assassin
Posts: 2086
Joined: Mon Feb 13, 2006 3:28 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: What kind of models does the community need?

Post by Sky_216 »

Agree with Mav. What we need is more small buildings. What I personally need, though, is welll....pretty much some great big blocks to build my rig out of.
Caleb1117
2008 Most Original Avatar
Posts: 3096
Joined: Sun Aug 20, 2006 5:55 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: X-Fire: caleb1117 ಠ_ಠ

Re: What kind of models does the community need?

Post by Caleb1117 »

Skyhammer_216 wrote:Agree with Mav. What we need is more small buildings. What I personally need, though, is welll....pretty much some great big blocks to build my rig out of.
Eddies Lego pack.
User avatar
authraw
1st Lieutenant
1st Lieutenant
Posts: 445
Joined: Mon Jun 26, 2006 3:45 pm

Re: What kind of models does the community need?

Post by authraw »

You know what would be cool? Realistic-looking skeleton models, complete or in pieces. That would really add to the atmosphere of any spooky map. ;)
Grev
Hoth Battle Chief
Hoth Battle Chief
Posts: 3132
Joined: Sun Dec 09, 2007 11:45 pm
Projects :: No Mod project currently.
Games I'm Playing :: Minecraft
Location: A Certain Box Canyon

Re: What kind of models does the community need?

Post by Grev »

I think we need some buildings, some small enterable buildings, cover, and things you would find around a real map/ war starwars style, like actual ammo boxes, and and certain reload points, tanks and whatnot.
Xavious
Sith Master
Sith Master
Posts: 2783
Joined: Mon Jun 12, 2006 3:46 pm

Re: What kind of models does the community need?

Post by Xavious »

authraw wrote:You know what would be cool? Realistic-looking skeleton models, complete or in pieces. That would really add to the atmosphere of any spooky map. ;)
I second that.
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Re: What kind of models does the community need?

Post by Teancum »

Some Bothawui-style buildings would be awesome. I've always wanted to finish my Bothawui map, but it's been sitting for months and months due to not being able to do it justice.

Image
woner11
Sith
Sith
Posts: 1361
Joined: Tue Sep 18, 2007 10:17 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: The lost world of pickels
Contact:

Re: What kind of models does the community need?

Post by woner11 »

Ya, more buildings and any kind of new creatures, if those count.
RevanSithLord
Sith Master
Sith Master
Posts: 2636
Joined: Mon Nov 07, 2005 12:40 am
Projects :: Designated Days + LFC + GT vs SWBFC
Games I'm Playing :: FO3 + FO New Vegas
xbox live or psn: Master Revan
Location: GDSS Philadelphia

Re: What kind of models does the community need?

Post by RevanSithLord »

Muunilinst-style buildings. I know I need/want more tunnels for my Death Watch Bunker map that I have not yet posted on here -- and also maybe an Assault Cannon -- any community with Dark Troopers needs that. I mean, I made one, but I was a lazy Diet Dr. Pepper and didn't get mine lowered in terms of how much BF2 can handle. That's my own fault though. I also think we, the community, needs more ships with hangars for space maps.

Also, anyone willing to help me with my assault cannon, gimme a PM. I need a tad assistance, but not enough to make me seem like more a lazy bum. :lol:
User avatar
redgroupclan
High General
High General
Posts: 867
Joined: Thu Jan 24, 2008 11:47 pm
Location: For less cheap gameplay - BF2 v1.1 server "NoEngineersAntiGlitch"

Re: What kind of models does the community need?

Post by redgroupclan »

Even if he did make these where would he find the right textures for them?
starwarstextures.com? Lol I wish (that would make my modeling easier..)
User avatar
Blade
Captain
Captain
Posts: 496
Joined: Fri Apr 04, 2008 11:02 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: What kind of models does the community need?

Post by Blade »

redgroupclan wrote:Even if he did make these where would he find the right textures for them?
starwarstextures.com? Lol I wish (that would make my modeling easier..)
There's always *cough* making your own... *cough* As YJJ has shown he's capable at before :P
User avatar
redgroupclan
High General
High General
Posts: 867
Joined: Thu Jan 24, 2008 11:47 pm
Location: For less cheap gameplay - BF2 v1.1 server "NoEngineersAntiGlitch"

Re: What kind of models does the community need?

Post by redgroupclan »

Oh ya lol...What would u do that in, GIMP?
theITfactor
Chief Warrant Officer
Chief Warrant Officer
Posts: 327
Joined: Wed Jun 28, 2006 12:56 pm
Projects :: The Pwnfest and Games Complex
Games I'm Playing :: SWTOR
xbox live or psn: You and I Know
Location: The Old Republic
Contact:

Re: What kind of models does the community need?

Post by theITfactor »

Small furry creatures that run around. And also small furry creatures that can bite you to death. Like the Killer Rabbit from Monty Python :yes:
Post Reply