Bizzare Zeroedit error #127

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Ace_Azzameen_5
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Bizzare Zeroedit error #127

Post by Ace_Azzameen_5 »

hey, I have an error, where after the second load, all my objects are screwed up. A work around is to restore all files from back up, and put the latest world file inplace of the restored one. My only clue, is that when I munge the log says: soundflmunge.exe : Warning : No files in file list URD1 - while munging C:\BFBuilder\DataURD1\Sound\worlds\URD1\URD1.asfx
Lord-Bandu

RE: Bizzare Zeroedit error #127

Post by Lord-Bandu »

screwed up??

that munge error is to do with sound ,nothin to worry about .....i think
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Post by SteveK14 »

Correct LB, that just means that he made a new project with BfBuilder Pro and created an asfx file in the sound folder tree. There are no entries in that file so the munge tells you so. This will not make your map malfunction.



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Post by Chamboozer »

hmm...i have the same error, and my vehicles have no sound....interesting.....
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Post by SteveK14 »

Chamboozer wrote:hmm...i have the same error, and my vehicles have no sound....interesting.....
If the vehicles you are using were not included in the shipped level that you are loading sounds for in the lua, you need to set up the other sounds manually in the sound folder.

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Post by Ace_Azzameen_5 »

Wierd, I don't have pro, never have even touched sound. . .any insights an the error, (not the mungelog results)?
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Post by SteveK14 »

Ace_Azzameen_5 wrote:Wierd, I don't have pro, never have even touched sound. . .any insights an the error, (not the mungelog results)?
Do you receive the error in the mungelog.txt file?

ex:
soundflmunge.exe : Warning : No files in file list NabOT - while munging C:\BFBuilder\DataNabOT\Sound\worlds\NabOT\NabOT.asfx

This does not crash the map. Your asfx file just does not have any entries in it for dc sound content. It does not have to to have your map work correctly.

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Post by Ace_Azzameen_5 »

I have an zeroedit error, where after the second load(into zero edit, after a save and close then reopen), all my objects are screwed up. A work around is to restore all files from back up, and put the latest world file inplace of the restored one.
-_-
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Post by -_- »

saved on wrong world file?
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