Animated Soldier Prop

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Maveritchell
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Animated Soldier Prop

Post by Maveritchell »

Has anyone ever turned a player unit mesh into an animated prop (using the playerunit's idle animation)? If so, how might I go about this? I'm looking to create an animated prop that has the mesh of "jed_inf_sith" and stands in the unit's idle pose (but preferably is in the idle animation as well).
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Re: Animated Soldier Prop

Post by MasterSaitek009 »

I'm lookin' for the tutorial that someone posted (Snork maybe?)
But I'm not finding it.... :?
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Re: Animated Soldier Prop

Post by Caleb1117 »

Snork did a tut, but the search function is weird ATM, but yes.
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Re: Animated Soldier Prop

Post by trainmaster611 »

Jawa_Killer added Yoda to his map as a prop in ML Kashyyk but removed it because he was animated.
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Re: Animated Soldier Prop

Post by Master Fionwë »

I tried to do that some time ago with one of my test maps, just for the heck of it. Didn't work so well. :( :faint: In fact, it actually crashed ZE! lol
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Re: Animated Soldier Prop

Post by AceMastermind »

Snork's Animated Prop Tutorial

*Added to the "Everything you need" thread, under "Mapping & ZeroEditor"
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Maveritchell
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Re: Animated Soldier Prop

Post by Maveritchell »

Thanks for the PM, Ace. That sorted it out. Feel a little D'oh for missing that tutorial.
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