{WIP} KotOR: Dantooine - [GT]Caleb1117

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Caleb1117
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by Caleb1117 »

Daft-Punk wrote:can non beta ppl play it or is it passworded?
It's public isn't it? :D

And no the breasts aren't fixed yet, but Repsharpshooter made a Female unit mesh, I just need to envelope and test it.

If someone starts a server, let me know. :)
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by RevanSithLord »

Weird. It won't lemme download. :shock:

I have firefox and 'save file' is grayed out and the only selectable option is 'cancel'. :shock:
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by Caleb1117 »

Try using IE tab. :?
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by RevanSithLord »

I just restarted Firefox. Nevermind. Will let you know what I run across on this 'Omega' test. :lol:
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by Caleb1117 »

So it worked? Great. :)
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by Daft-Punk »

oooooohhh. Just noticed the public beta thingy on the released map/mod page.... :oops:


56 mbs :shock: ?? thats a nice size!
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by Guest »

:eek: finally a test version, and i think that omega is at the end of the greek or whatever alphabet, so omega should be the final version
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by Caleb1117 »

should be, but not quite. :wink:
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by Guest »

Bastila is localized 'Batila Shan' :?

all in all a very good map :thumbs: , especially the Jedi vs. Mandalorians part
love the new weapons too, although there are some model problems in 1st person view (but who plays in 1st person view?)
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by Caleb1117 »

I need to go to wookieepedia, and look everyone up, and get their names right. :P

What one had the first person issue? was it the sabatuer? with the beam cannon, and rockets?


Please submit any bugs or anything out of place, that you observe ingame, MP and SP.

Starting a list so I don't forget
  • 1. Localize misspellings.
    2. Mando sword makes metal objects bleed instead of just units.
    3. CIS voices for jedi in CW.
    4. CTD when you die wearing the disguise kit :? WTH?
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by Guest »

yes the one with the beam gun
i think you could make it so that he holds it like a rocket launcher or the chaingun, then there should be no problems (dont kill me if im saying something wrong, i have no idea of modding :cpu: )

the shotgun (its modified imperial blaster rifle right?) has some 1st person issues too with the scope, but not so visible
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by LorenerPhoenix »

the secundary weapon of the mandalorian sharpshooter ( a flamethrower ) doesn´t work.
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by MandeRek »

Wow really good looking map Caleb!!!! :thumbs: :alotmorethumbs:
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by Guest »

LorenerPhoenix wrote:the secundary weapon of the mandalorian sharpshooter ( a flamethrower ) doesn´t work.
strange, it works fine on my pc
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by LorenerPhoenix »

strange....
but on my PC ist doesn´t work.

The units have no names. Is that normal or is my PC so strange :lol: ?
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by Caleb1117 »

LorenerPhoenix wrote:strange....
but on my PC ist doesn´t work.

The units have no names. Is that normal or is my PC so strange :lol: ?
What languge version do you have?
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by LorenerPhoenix »

My Battlefront-version is german
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by Caleb1117 »

Haven't localized that yet.
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by Caleb1117 »

Ingame.
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JKA converted Jedi Chair.
Thanks Darthdeathrow
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Ye Olde Hangar Side Koisk
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"We Must Defend this place."
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by Snork »

*dies*

:faint:
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