Curving

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Commander_Cody771
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Curving

Post by Commander_Cody771 »

In the very many modeling functions of XSI, is there a to curve a cube or something? :cpu:
Taivyx
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Re: Curving

Post by Taivyx »

There is a way to curve a cube, yes.
But one-click function? No.

A short tut in case you don't know how to curve the edge of a box I made for Deathrow.

Advisory: Extremely Simple! Oh, yeah, this was in Max, but it's basically the same in XSI.

Step 1:
Create a box.

Image


Step 2:
Move first set of middle segments steeply outward.

Image


Step 3:
Move next set of middle segments less steeply outward

Image


Step 4:
Repeat step 3 until you get to your last point (or last set of middle segments), which should be moved outward least steeply.

Image
Commander_Cody771
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Re: Curving

Post by Commander_Cody771 »

do you have to have all those sections?
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Re: Curving

Post by Caleb1117 »

Sub divisions? Yes.
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Re: Curving

Post by FragMe! »

But after you make your curve as shown by Taivyx you can select the model and do a filter polygons which will remove the extra sections from the top and bottom and leave the curved front
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Re: Curving

Post by Commander_Cody771 »

Thanks yall'! :D This should be a sticky.
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