Sudden lack of collision!

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Marth8880
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Sudden lack of collision!

Post by Marth8880 »

I am in the process of creating a space map and all has been going well until I decided to add interiors to a very special capital ship. :wink:

Temporarily, I am trying to use Tantive IV's pod room MSHs - specifically tan4_bldg_pod, tan4_bldg_pod_b, tan4_bldg_pod_c & tan4_bldg_pod_d - but in-game I fall through the ground and only the walls seem to have collision meshes, and I haven't even edited the ODFs, MSHs, or even textures at all!
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Re: Sudden lack of collision!

Post by CalvaryCptMike »

I'm assuming that all mshes being used have the corresponding stock .option and .odf files, right?

EDIT: check in ZE to see if the .wld file for tantive4 map has some sort of invisible collision msh over the floor of the pods.
Marth8880
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Re: Sudden lack of collision!

Post by Marth8880 »

CalvaryCptMike wrote:I'm assuming that all mshes being used have the corresponding stock .option and .odf files, right?
Correct.
CalvaryCptMike wrote:EDIT: check in ZE to see if the .wld file for tantive4 map has some sort of invisible collision msh over the floor of the pods.
Nope, none.
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Re: Sudden lack of collision!

Post by CalvaryCptMike »

Try adding something else besides those models, that way you can see if it's those specifically or something else is wrong. I assume you tried all five right?
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AceMastermind
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Re: Sudden lack of collision!

Post by AceMastermind »

I think tan4_bldg_pod_e.msh is actually supplying the floor collision for those pieces; when viewed in Unwrap3d the p_cube1 object seems to cover those areas.
Marth8880
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Re: Sudden lack of collision!

Post by Marth8880 »

AceMastermind wrote:I think tan4_bldg_pod_e.msh is actually supplying the floor collision for those pieces; when viewed in Unwrap3d the p_cube1 object seems to cover those areas.
So I would just place it somewhere and attempt to somehow align the collision properly?
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