Temporarily, I am trying to use Tantive IV's pod room MSHs - specifically tan4_bldg_pod, tan4_bldg_pod_b, tan4_bldg_pod_c & tan4_bldg_pod_d - but in-game I fall through the ground and only the walls seem to have collision meshes, and I haven't even edited the ODFs, MSHs, or even textures at all!
Sudden lack of collision!
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Marth8880
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Sudden lack of collision!
I am in the process of creating a space map and all has been going well until I decided to add interiors to a very special capital ship.
Temporarily, I am trying to use Tantive IV's pod room MSHs - specifically tan4_bldg_pod, tan4_bldg_pod_b, tan4_bldg_pod_c & tan4_bldg_pod_d - but in-game I fall through the ground and only the walls seem to have collision meshes, and I haven't even edited the ODFs, MSHs, or even textures at all!
Temporarily, I am trying to use Tantive IV's pod room MSHs - specifically tan4_bldg_pod, tan4_bldg_pod_b, tan4_bldg_pod_c & tan4_bldg_pod_d - but in-game I fall through the ground and only the walls seem to have collision meshes, and I haven't even edited the ODFs, MSHs, or even textures at all!
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CalvaryCptMike
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Re: Sudden lack of collision!
I'm assuming that all mshes being used have the corresponding stock .option and .odf files, right?
EDIT: check in ZE to see if the .wld file for tantive4 map has some sort of invisible collision msh over the floor of the pods.
EDIT: check in ZE to see if the .wld file for tantive4 map has some sort of invisible collision msh over the floor of the pods.
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Marth8880
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Re: Sudden lack of collision!
Correct.CalvaryCptMike wrote:I'm assuming that all mshes being used have the corresponding stock .option and .odf files, right?
Nope, none.CalvaryCptMike wrote:EDIT: check in ZE to see if the .wld file for tantive4 map has some sort of invisible collision msh over the floor of the pods.
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CalvaryCptMike
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Re: Sudden lack of collision!
Try adding something else besides those models, that way you can see if it's those specifically or something else is wrong. I assume you tried all five right?
- AceMastermind
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Re: Sudden lack of collision!
I think tan4_bldg_pod_e.msh is actually supplying the floor collision for those pieces; when viewed in Unwrap3d the p_cube1 object seems to cover those areas.
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Marth8880
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Re: Sudden lack of collision!
So I would just place it somewhere and attempt to somehow align the collision properly?AceMastermind wrote:I think tan4_bldg_pod_e.msh is actually supplying the floor collision for those pieces; when viewed in Unwrap3d the p_cube1 object seems to cover those areas.
