Sbdroid.tga help

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Cerfon Rournes
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Sbdroid.tga help

Post by Cerfon Rournes »

what are the parts of a sbdroid.tga? legs, arms..
help would be great, thanks :wink:
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Re: Sbdroid.tga help

Post by mswf »

Do you mean that you've found the right .tga, but that you don't know which part on the texture corresponds to which part of the model? Well, all I can say is that you should download the swbfviewer (search in the modding FAQ, stickied topic in this section) and trial and error to see which part is which.
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Re: Sbdroid.tga help

Post by fasty »

Correct me if I'm wrong, but I'm pretty sure he wants to know what to make of the SBD.tga.
I mean, look at it. It's all weird looking.
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Re: Sbdroid.tga help

Post by mswf »

That's what I told him; he should trial and error to see which part is which. There isn't a part-by-part guide for every skin, you'll have to make your own.
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Re: Sbdroid.tga help

Post by Cerfon Rournes »

'sigh' okay :? i'll try to figure it out thanks for the help... :faint:
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Re: Sbdroid.tga help

Post by Maveritchell »

Cerfon Rournes wrote:'sigh' okay :? i'll try to figure it out thanks for the help... :faint:
What I have always done, if I am not sure about the corresponding part of a texture on a model, is this:
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Create for yourself a dot-map of the original texture, apply it to a model, and view it to become familiar with the location of the parts in a 3-D space (e.g. a model viewer). It will cut down on work you have to do in the future.
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Re: Sbdroid.tga help

Post by Cerfon Rournes »

k thanks! :thumbs:
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Re: Sbdroid.tga help

Post by SAMofBIA »

thats an interesting way to look at things, thanks mav, that will help the rest of us a lot too.
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