Different model for collision&rendering? (3ds Max) [Solved]

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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biohazard
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Different model for collision&rendering? (3ds Max) [Solved]

Post by biohazard »

My crate models for my map have very buggy collision likely due to their intricate design. I have also made a mesh for each that's just a boring old cube. How in the odf do I tell it to use the cube model for collisions?
Last edited by biohazard on Sun Nov 01, 2009 12:31 pm, edited 1 time in total.
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DarthD.U.C.K.
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Re: Use a different model for collision & rendering

Post by DarthD.U.C.K. »

just call the collisionmodel collision_xxx in XSI, that will do the job
(same for the shadow: sv_xxx and lowrez: xxx_lowrez)
biohazard
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Re: Use a different model for collision & rendering

Post by biohazard »

I use 3DS Max.


I did find a solution, however. I made a transparent cube to surround my model, which doesn't render, but is used in collision.
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Re: Use a different model for collision & rendering [Solvent]

Post by DarthD.U.C.K. »

i think it doesnt matter which applications you use as long as the name is correct
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