Will the map not finish munging if there are too much files?

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-_-
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Will the map not finish munging if there are too much files?

Post by -_- »

I personally, putted a LOT of vehicles onto my map *hint i have like 35 aats on CIS hint* and *19 attes* just because there are too much vehicles, will the whole map crash before you can start/ load the 20 seconds vicotry thing...
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RE: Will the map not finish munging if there are too much fi

Post by Leviathan »

Did you declare your vehicles' model in all your *.LUA files ? ("cis_hover_aat", "rep_walk_atte", etc...)
Chamboozer
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RE: Will the map not finish munging if there are too much fi

Post by Chamboozer »

19 attes
that is way way way WAY WAY too many.
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RE: Will the map not finish munging if there are too much fi

Post by Leviathan »

19 attes
that is way way way WAY WAY too many.
Do you know what's walker vehicles' limit number ?
-_-
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Post by -_- »

i think it knida started crashing at like hm... 12/14 cuz i put walkers in pairs
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Post by Leviathan »

12 - 14 ? It's enough raisonable...
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