Question about importing player models

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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fai222
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Question about importing player models

Post by fai222 »

Hello there, i got some questions about importing playermodels using the meshtool. Lets say i want to import the Leia model. I import it, Property>Texture Projection>Unique UVs>90, Phong>New>Image>Find the .tga. Now i got a texture, but it looks pretty wierd, what did i do wrong?

The model also got the wierd ball-things on the foot, what is it? Is it possible to remove?

BTW, does anyone know a good way to edit models like this? The way shown on the picture is not a good way to do it at all.
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AceMastermind
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Re: Question about importing player models

Post by AceMastermind »

fai222 wrote:...Now i got a texture, but it looks pretty wierd, what did i do wrong?

The model also got the wierd ball-things on the foot, what is it? Is it possible to remove?...
When MeshTool converts a msh to obj this utility will merge all geometry into a single object, some of this geometry(for player models) will be parts that aren't meant to be seen in the game such as cloth collision, shadow volume, hp_weapons, bone_root and bone_pelvis, these parts will need to be seperated and hidden(for later use) or deleted before editing the main character geometry.

To easily separate the parts:
First select the model then weld it with a tolerance of .001, this reconnects UV seams without over-merging the combined geometry so you can select an entire part easily with a single click using the Polygon Island selection filter, then once you have an entire part selected you can delete it or Extract Polygons (Delete) to separate the selected part into a new object.
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