[unsolved]OK I lied, more questions...

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[unsolved]OK I lied, more questions...

Post by ryukaji »

Sorry I just cant stop asking questions I just gotta know the answer

1. Is there a way to set props to be "soft" so that if I was using the bloodspray effect it would work on the prop and only that prop?

[Solved] 2. Can you force 1st person, I know you can force 3rd....

3. How do you set up "pick-up" weapons?

[solved] 4. Can you make the wampa attacks not knock a player over, or is that just part of the melee weapon class?

[solved]5. Is there a way to make an XSI animated door open only after a panel is destroyed?

6. Is it possible to have health display as a number or percent rather than a health bar?
Last edited by ryukaji on Fri Apr 03, 2009 7:55 pm, edited 10 times in total.
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Teancum
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Re: OK I lied, More questions...(force 1st person?)

Post by Teancum »

ForceMode = 0
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Re: OK I lied, More questions...(force 1st person?)

Post by ryukaji »

Thanks Tean! That answers that question...now about the prop, anyone know how?
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Re: OK I lied, more questions...

Post by [TFA]Padawan_Fighter »

I don't think so. If it has health, then it's going to have that effect.
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Re: OK I lied, more questions...

Post by Teancum »

3. No -- an award weapon replaces the current weapon. No way to have both unless you coded them both so that the player always has them as selectable weapons. In other words you would have to not use the awards system.

4. Look in the .combo to see if it has a push or knockback value.
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Re: OK I lied, more questions...

Post by ryukaji »

So no awarding the weapon huh, I'm a noob at coding so someone is going to have to help me out with the code, I really need to learn how cause there's lots you can do with codes..

I didn't now the .combo had that information I thought it would be .odf, ill go check now
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Re: OK I lied, more questions...

Post by Frisbeetarian »

Teancum wrote:3. No -- an award weapon replaces the current weapon. No way to have both unless you coded them both so that the player always has them as selectable weapons. In other words you would have to not use the awards system.
If this were the case, you wouldn't keep the rocket launcher when you get guided missiles as an award, but this is not the case. I don't have the tools on this computer, so I can't check it out.
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Re: OK I lied, more questions...

Post by Teancum »

I'm not sure either to be honest, it's been awhile, but I know that it covers the damage.
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Re: OK I lied, more questions...

Post by ryukaji »

Wait so the rocket launcher award doesn't replace? Ill go check it out and see if I can see how it works
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Re: OK I lied, more questions...

Post by Teancum »

Maybe so. It's been awhile since I've dealt with award weapons.
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Re: OK I lied, more questions...

Post by ryukaji »

OK I tried to get the award to work i put this in but it never awarded me te machine gun

Heres my weaponsection
Hidden/Spoiler:
[code]
WEAPONSECTION = 1
WeaponName = "pistol"
WeaponAmmo = 10

WEAPONSECTION = 2
WeaponName = "machine_gun"
WeaponAmmo = 5
WeaponChannel = 0
[/code]
and I added this to the machine gun

Code: Select all

MedalsTypeToUnlock  = "1"
ScoreForMedalsType = "1"
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Re: OK I lied, more questions...

Post by theultimat »

In the award launcher's odf, it says

Code: Select all

MedalsTypeToUnlock  = 2
ScoreForMedalsType = 2
Instead of what you said (changed the 1 to a 2 in 2 instances). You could try that instead, although I doubt it'll have much of a difference.
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Re: OK I lied, more questions...

Post by ryukaji »

I didnt do anythig, i killed many zombies (122 to be exact) and never got awarded the machine gun, or the shotgun, which I also set up to be awarded after the machine gun
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Re: OK I lied, more questions...

Post by Fiodis »

After the machine gun? An award-award weapon? I didn't know you could do those.

You could do it the way Mav did in Spira, but then you'd have to enter and exit a CP.


6. Not sure exactly; but it would be really easy if you just had a door prop with ZE anims to move up and down. Then it's extremely easy to rig it to go up after the destruction of a panel, and back down after the panel's repair. If that's acceptable to you, you could go ahead and try to script it. Or if you want I could script it for you; it's an easy thing and I'd need the practice.
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Re: OK I lied, more questions...

Post by ryukaji »

Fiodis wrote:After the machine gun? An award-award weapon? I didn't know you could do those.

You could do it the way Mav did in Spira, but then you'd have to enter and exit a CP.


6. Not sure exactly; but it would be really easy if you just had a door prop with ZE anims to move up and down. Then it's extremely easy to rig it to go up after the destruction of a panel, and back down after the panel's repair. If that's acceptable to you, you could go ahead and try to script it. Or if you want I could script it for you; it's an easy thing and I'd need the practice.
Dont worry about it I know how to script little things like that, its just anything past that I have no clue, haha.

How do you do it with the cp cause maybe I could make a machine gun floating above the cp so when you use it you get the machine gun
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Re: OK I lied, more questions...

Post by Fiodis »

Not entirely sure, I'd reccomend looking at Spira's LUA which Mav released soemwhere. I'm pretty sure it's SetProperty.
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Re: OK I lied, more questions...

Post by kinetosimpetus »

ryukaji wrote:OK I tried to get the award to work i put this in but it never awarded me te machine gun

Heres my weaponsection
Hidden/Spoiler:
[code]
WEAPONSECTION = 1
WeaponName = "pistol"
WeaponAmmo = 10

WEAPONSECTION = 2
WeaponName = "machine_gun"
WeaponAmmo = 5
WeaponChannel = 0
[/code]
and I added this to the machine gun

Code: Select all

MedalsTypeToUnlock  = "1"
ScoreForMedalsType = "1"
Is this in the pistol?

Code: Select all

ScoreForMedalsType = "1"
If it isn't i don't think the pistol can unlock the machine gun
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Re: OK I lied, more questions...

Post by ryukaji »

Now it will display "Gunslinger" but it doesnt award the macine gun. Can anyone explain

Code: Select all

MedalsTypeToUnlock  = "1"
ScoreForMedalsType = "1"
What those mean and do , and how to set up an awards system?

EDIT: Oh yeah and I should add that the ForceMode = 0 puts then to first to start with but you can still switch to 3rd, i want there to be no 3rd person option, like how jedi only have 3rd.
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Re: OK I lied, more questions...

Post by Frisbeetarian »

Just to confirm, you have

Code: Select all

ScoreForMedalsType = "1"
in the pistol ODF and

Code: Select all

MedalsTypeToUnlock = "1"
ScoreForMedalsType = "1"
in the machine gun ODF?
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Re: OK I lied, more questions...

Post by ryukaji »

Yes and it will display "Frenzy" but still no award :(
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