"new" mod zeroeditor
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jediokram
"new" mod zeroeditor
I've been using the old/original zeroeditor and would like to know where i can get the newer, or updated one
i here it is alot easier to put in new units, objects and just easier in general to work with it...
thanks!
i here it is alot easier to put in new units, objects and just easier in general to work with it...
thanks!
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JAFFA
RE: "new" mod zeroeditor
there is NO 'new' zeroeditor. where did you hear this?
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saberhagen
RE: "new" mod zeroeditor
There was an updated version of Zeroedit which fixes some bugs but it doesn't add anything new. See this thread (linked to from the sticky How To thread, strangely enough): http://www.gametoast.com/index.php?name ... pic&t=1558
- Teancum
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RE: "new" mod zeroeditor
ZeroEdit may have a bit of a learning curve, but once you get it, you really can't find an easier editor.
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Leviathan
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RE: "new" mod zeroeditor
Sorry, but I don't think so... Valve Hammer Editor or WorldCraft are rather good counterexamples... 
- Karnage
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Leviathan
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CarbineImpulse
That's what I thought, so any mod tools may just be an update / upgrade of the already existing zeroeditor. As many of the maps are very heavily object based a lot of stuff would need XSI, meaning that it'll be really difficult for non XSIers to produce anything new. Do we know if all the animated surfaces (like comp screens, lava flows etc...) are all applied to objects and not to a terrain variable in the new zeroeditor?
