Model showcase thread Part II

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

Locked
woner11
Sith
Sith
Posts: 1361
Joined: Tue Sep 18, 2007 10:17 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: The lost world of pickels
Contact:

Re: Model showcase thread Part II

Post by woner11 »

That's today. :roll:
Hebes24
Sith Master
Sith Master
Posts: 2594
Joined: Sat Jun 03, 2006 5:15 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: In An Epic Space Battle!
Contact:

Re: Model showcase thread Part II

Post by Hebes24 »

EGG_GUTS wrote:Is he? I haven't seen him since I got back.
http://www.gametoast.com/forums/viewtop ... 36&t=15385

Post #8

Nice to see you back, Minilogoguy!
User avatar
minilogoguy18
Master Bounty Hunter
Master Bounty Hunter
Posts: 1512
Joined: Wed Nov 09, 2005 11:12 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: Model showcase thread Part II

Post by minilogoguy18 »

maybe ill start modding for this game again, i really wanted to make maps that were similar to those in the rogue squadron games, i was a big fan of them and making an online game have the same experience would be cool. im gonna look around and see if i can find a good mapper to maybe help and maybe other modelers but dont hold me to it. also dont go crazy on my inbox with like requests for help, i work alot, my GF needs attention and im building a car, im very busy. so i dont know if id really consider myself to be back.
User avatar
vampire_lord
Rebel Sergeant
Rebel Sergeant
Posts: 216
Joined: Thu Mar 20, 2008 7:02 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Mexico City
Contact:

DP20 Corellian Gunship

Post by vampire_lord »

I decided to just redo the whole model after I researched a little more, this one is still low polygon but I think it is better than the first, I still need to know if I am putting the nulls for the engines and guns correctly, other than that it needs skin, scale, and setup, but I think this is my final version of the gunship.
Hidden/Spoiler:
DP20 Frigate (Corellian Gunship)
Image
I used paint to save the screenshots, but didn't remember what happens if you save a GIF in that program, anyway wireframes aren't a problem with the format, only the shades look weird, so... what do you think?
Aman/Pinguin
Jedi
Jedi
Posts: 1104
Joined: Tue Jan 30, 2007 6:04 am
Projects :: Inactive
Location: Germany

Re: DP20 Corellian Gunship

Post by Aman/Pinguin »

vampire_lord wrote:
Hidden/Spoiler:
DP20 Frigate (Corellian Gunship)
Image
Looks good! First I thought it's supposed to be a gun though. :)
User avatar
Fluffy_the_ic
Hoth Battle Chief
Hoth Battle Chief
Posts: 3223
Joined: Thu Jan 24, 2008 7:03 pm
xbox live or psn: fluffytherc
Location: she/her
Contact:

Re: Model showcase thread Part II

Post by Fluffy_the_ic »

GT Galactic Conquest maze:
Hidden/Spoiler:
Image
It's more or less complete. That giant box there will probably be the hardest part of the maze, as it's almost impossible to tell a wall from the floor/ceiling. It might end up being pretty easy, though, as I was too lazy to add more blocks, therefore forcing me to extend it. Also, (without the collision) it's less than 4000 polys.
User avatar
redgroupclan
High General
High General
Posts: 867
Joined: Thu Jan 24, 2008 11:47 pm
Location: For less cheap gameplay - BF2 v1.1 server "NoEngineersAntiGlitch"

Re: DP20 Corellian Gunship

Post by redgroupclan »

vampire_lord wrote:
Hidden/Spoiler:
DP20 Frigate (Corellian Gunship)
Image
You certainly are better than me :P ...ZOMG the razz smilie changing too?? Nooo!
Altho I will comment that the back just looks a little too big. Maybe like make it longer (stretch it) or just make it smaller in some way, like make the left & right sides go in more to make it thinner? Still looks super tho :lol: ...oh no not that one too!
epm01
Master Sergeant
Master Sergeant
Posts: 162
Joined: Sat Jun 16, 2007 4:12 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Cookie Land

Re: Model showcase thread Part II

Post by epm01 »

This isn't my first model because I've been practicing in XSI for awhile now but I present to you my first ever shown model (Well atleast to GT considering I spam everyone with my other models on Xfire).


Ford Anglia '66
Hidden/Spoiler:
Image
Image
Image
Image
Please comment on it so that I can improve this model and future models.
Caleb1117
2008 Most Original Avatar
Posts: 3096
Joined: Sun Aug 20, 2006 5:55 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: X-Fire: caleb1117 ಠ_ಠ

Re: Model showcase thread Part II

Post by Caleb1117 »

Show a wireframe, that would help us see it better, of just select it.

Also, click the eye icon at the top of the veiwport, and turn off veiw of texure supports.
User avatar
Fluffy_the_ic
Hoth Battle Chief
Hoth Battle Chief
Posts: 3223
Joined: Thu Jan 24, 2008 7:03 pm
xbox live or psn: fluffytherc
Location: she/her
Contact:

Re: Model showcase thread Part II

Post by Fluffy_the_ic »

@ Epm0: That's pretty good, for a first GT'd model, but it's pretty freakin' huge.
epm01
Master Sergeant
Master Sergeant
Posts: 162
Joined: Sat Jun 16, 2007 4:12 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Cookie Land

Re: Model showcase thread Part II

Post by epm01 »

Yea I'll size it down a bit once I'm closer to completion.

Wireframe:
Image

(Yea I know, I'm a polyspammer)

Edit: I just finished rigging it (Credits to Qdin for spending like two hours trying to teach me) now I need to learn how to animate...if anyone wants to do it for me theres a space open :)
User avatar
(RAPTOR)BENSTWO{SGT}
Command Sergeant Major
Command Sergeant Major
Posts: 280
Joined: Tue Jul 22, 2008 3:47 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Contact:

Re: Model showcase thread Part II

Post by (RAPTOR)BENSTWO{SGT} »

Looks good. So that's the car you were talking about. :thumbs:
NullCommando
Jedi
Jedi
Posts: 1010
Joined: Sat Dec 01, 2007 12:29 pm
Games I'm Playing :: Destiny
xbox live or psn: NullCommando
Location: Earth

Re: DP20 Corellian Gunship

Post by NullCommando »

vampire_lord wrote:I decided to just redo the whole model after I researched a little more, this one is still low polygon but I think it is better than the first, I still need to know if I am putting the nulls for the engines and guns correctly, other than that it needs skin, scale, and setup, but I think this is my final version of the gunship.
Hidden/Spoiler:
DP20 Frigate (Corellian Gunship)
Image
I used paint to save the screenshots, but didn't remember what happens if you save a GIF in that program, anyway wireframes aren't a problem with the format, only the shades look weird, so... what do you think?

:o Very nice vampire_lord! I like it.


After seeing all these models.. I'm extremely envious of you guys and you amazing ability to model. Maybe I should attempt to learn how..
obiboba3po
2008 Most Technically Challenging Avatar
Posts: 2376
Joined: Tue Feb 12, 2008 7:46 pm
Projects :: No Mod project currently.
Games I'm Playing :: League of Legends
xbox live or psn: No gamertag set
Location: NJ, USA

Re: DP20 Corellian Gunship

Post by obiboba3po »

NullCommando wrote:
vampire_lord wrote:I decided to just redo the whole model after I researched a little more, this one is still low polygon but I think it is better than the first, I still need to know if I am putting the nulls for the engines and guns correctly, other than that it needs skin, scale, and setup, but I think this is my final version of the gunship.
Hidden/Spoiler:
DP20 Frigate (Corellian Gunship)
Image
I used paint to save the screenshots, but didn't remember what happens if you save a GIF in that program, anyway wireframes aren't a problem with the format, only the shades look weird, so... what do you think?

:o Very nice vampire_lord! I like it.


After seeing all these models.. I'm extremely envious of you guys and you amazing ability to model. Maybe I should attempt to learn how..
:o me too! that ship roxs in EAW btw, really good agains fighters :maulsaber:
User avatar
redgroupclan
High General
High General
Posts: 867
Joined: Thu Jan 24, 2008 11:47 pm
Location: For less cheap gameplay - BF2 v1.1 server "NoEngineersAntiGlitch"

Re: Model showcase thread Part II

Post by redgroupclan »

Scratch out my comment from before. The back is how its supposed to be. Just got done playing EAW with a mod I made that let me make as many gunships as I wanted in a nanosecond (with over 5 billion credits :roll: ) so I was able to see nothing was disproportionate from ur model ^^
Redline
2nd Lieutenant
2nd Lieutenant
Posts: 396
Joined: Tue Jan 16, 2007 4:22 pm
Projects :: Space to Ground [reworking]
Games I'm Playing :: Different Games
xbox live or psn: No gamertag set
Location: The left side of the moon
Contact:

Re: Model showcase thread Part II

Post by Redline »

Here the a Battlestar Galactica Viper.
Yesterday I started with the work, but it's still not finished.
I hope you will like this Viper.

Image

And here is a little Video about the BSG Vipers.
http://de.youtube.com/watch?v=5Ee05EJUxEw
User avatar
vampire_lord
Rebel Sergeant
Rebel Sergeant
Posts: 216
Joined: Thu Mar 20, 2008 7:02 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Mexico City
Contact:

Re: Model showcase thread Part II

Post by vampire_lord »

me too! that ship roxs in EAW btw, really good agains fighters
DP20 is actually more like an hybrid, it works better aganist buildings and larger ships (in large numbers), Corellian Corvettes are actually better aganist fighters.
Scratch out my comment from before. The back is how its supposed to be. Just got done playing EAW with a mod I made that let me make as many gunships as I wanted in a nanosecond (with over 5 billion credits :roll: ) so I was able to see nothing was disproportionate from ur model ^^
Great, that means I only need to adjust a few details and get that gunship ready to test... I hope.
User avatar
redgroupclan
High General
High General
Posts: 867
Joined: Thu Jan 24, 2008 11:47 pm
Location: For less cheap gameplay - BF2 v1.1 server "NoEngineersAntiGlitch"

Re: Model showcase thread Part II

Post by redgroupclan »

Cant wait :thumbs:
User avatar
(RAPTOR)BENSTWO{SGT}
Command Sergeant Major
Command Sergeant Major
Posts: 280
Joined: Tue Jul 22, 2008 3:47 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Contact:

Re: Model showcase thread Part II

Post by (RAPTOR)BENSTWO{SGT} »

Awsome viper! :D
Redline
2nd Lieutenant
2nd Lieutenant
Posts: 396
Joined: Tue Jan 16, 2007 4:22 pm
Projects :: Space to Ground [reworking]
Games I'm Playing :: Different Games
xbox live or psn: No gamertag set
Location: The left side of the moon
Contact:

Re: Model showcase thread Part II

Post by Redline »

Today I finished the skin at my Viper and it looks like the real Viper out the series.
This Viper has also a cockpit and you can also look into the cockpit, if you're outside the Viper.
Here is a little Screen-update:

Image
Image[
Locked