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[Properties]
AISizeType = "HOVER"
GeometryName = "jed_inf_jedi"
GeometryLowRes = "jed_inf_jedi_low1"
SkeletonName = "wampa"
OverrideTexture = "jed_inf_jedi02"Munged it and the wampa anims didn't show. I thought, his might be because he has a lightsaber. So I copied the wampa COMBO and lightsaber odfs into the jed odf, and gave the jedi the wampa's saber. It resulted in a crash, with this debug log:
Message Severity: 3
.\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation obiwan_sabre_stand_alternate_attack(_upper)
Well, now I'm stuck. I know that this would probably result in a crash, but I can't think of anything else to do besides this. Should I remove the jedi's lightsaber and replace it with something?

