I's would like to beta test. I have always had a good eye for map flow, gameplay, and balance. I've been playing arena slayer games all of my life which has trained me to hate anything that doesn't play remotely balanced or well (which is a curse as much as a blessing). As you probably know, my first map was centered around interesting multi-leveled gameplay with nice map flow which you don't see much in Battlefront, very reminiscent of arena slayer games of old.
I also have a bit of experience in the 3D graphics department and could point out little bugs and artifacts in the assets. There probably won't be any, because the development team is stacked, but oh well. I'll check anyway if I get the chance, haha.
That's my resume, thanks ahead of time if I'm chosen! I won't be too bitter if I'm not chosen though!
EDIT: I would also very much like to know how you made the new muzzle flash work, I've tampered around trying to get custom muzzle flashes to work, but have had no success. The map looks incredible, can't wait to play it!
EDIT 2: If one of the developers of the player models would be kind enough to PM the specs for the models (tri-counts, texture resolutions and the like) It would be greatly appreciated. I'm making a couple of player models right now, and I would like to know how high I can go with the tri-counts. I don't want to destroy Zero-Engine haha.