Battlefront 2013

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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CreatorOfThings
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Projects :: Battlefront 2013
Games I'm Playing :: Battlefront2 StarCry

Battlefront 2013

Post by CreatorOfThings »

Battlefront 2013


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This mod aims to improve the visual and rendering capabilities of Pandemic Studios Zero Engine. It does this by injecting code into the game during run-time that adds modern graphical enhancements and effects. Also, it replaces many of the default textures and models in-game, including all player weapon models, as well as all terrain textures.


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As this mod develops I will release a more specific list of changes, but for now the planned changes and enhancements are as listed below. Effects that are planned are WHITE, Effects that are in progress are ORANGE, and finished effects are RED:


Image The addition of Color Correction.


Image The addition of Depth of Field.


Image The addition of Bloom.


Image The addition of Occlusion.


Image The addition of Motion Blur.


Image Adding of enhanced water.

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Also being planned is:

Image The replacement of all terrain textures in the default maps.


Image The replacement of some other misc. textures such as many buildings, sky-boxes, floors, etc.


Image The replacement of the majority of the default weapons. Some may be taken from the unofficial 1.3 patch.


Image The replacement of several "Ugly" models in game. Focusing mainly on highly repetitive, or particularly low-poly models. I will make a post about this later on as I have a specific list of models already.


Image The addition of an added Galactic Conquest in which a mix of the re-textured stock maps, as well as 2-3 custom maps will be used.

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Here are some screens of COLOR CORRECTION ONLY:


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Teancum
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Re: Battlefront 2013

Post by Teancum »

Per our Work in Progress rules maps/mods in progress must be at least 50% complete.

Sorry, I didn't follow the other thread prior to this opening.
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