ViewPort("Transforms")
{
EventNameFilter("player%")
// First Weapons Section
TransformNameMesh("player1weapon1")
// add msh names of first weapons here and remove unused lines
{
NameMesh("rep_weap_inf_dc15carbine", "com_inv_mesh")
NameMesh("rep_weap_inf_new_rifle", "com_inv_mesh")
NameMesh("rep_weap_dc15st", "com_inv_mesh")
NameMesh("rep_weap_dc17blast", "com_inv_mesh")
EventInput("player1.weapon1.change")
EventOutput("player1.weapon1.mesh")
}
}
Group("extraWeaponDisplay")
{
PropagateAlpha(1)
Viewport(1)
Position(0.0000000, 1.000000, 0.000000, "Viewport")
ZOrder(255)
EventEnable("player1.weaponsEnable")
EventDisable("player1.weaponsDisable")
Group("extraWeaponIcon")
{
Viewport(1)
Position(0.346161, -0.450412, 0.000000, "Viewport")
EventEnable("initialize")
Model3D("player1.weapon1mesh")
{
EventMesh("player1.weapon1.change")
Viewport(1)
ZOrder(5)
EventEnable("player1.weapon1.mesh")
EventDisable("player1.weapon1.disable")
Position(500.000000, 501.000000, 500.000000, "Viewport")
Rotation(0.804269, 359.994110, 359.999695)
Scale(0.000000, 0.000000, 0.000000)
//change position, rotation and scale of first weapon here, remove unused lines
MeshInfo("rep_weap_inf_dc15carbine")
{
Position(-0.250000, 0.3560000, 0.013887, "Viewport")
Rotation(0.804269, 91.747269, 359.999695)
Scale(0.950000, 0.950000, 0.950000)
}
MeshInfo("rep_weap_inf_new_rifle")
{
Position(-0.200000, 0.364262, 0.045000, "Viewport")
Rotation(0.804269, 91.747269, 359.999695)
Scale(0.900000, 0.900000, 0.900000)
}
MeshInfo("rep_weap_dc15st")
{
Position(-0.265000, 0.350000, 0.013500, "Viewport")
Rotation(0.805000, 90,0747000, 360,000000)
Scale(0.900000, 0.900000, 0.900000)
}
MeshInfo("rep_weap_dc17blast")
{
Position(-0.200000, 0.364262, 0.045000, "Viewport")
Rotation(0.804269, 91.747269, 359.999695)
Scale(0.900000, 0.900000, 0.900000)
}
}
}
}