How do I make a good winter enviroment?

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swado95
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How do I make a good winter enviroment?

Post by swado95 »

Please im trying to figure out what lighting would be good and how I use it for my winter map. Working on fog/snow textures now and got snow working any other thing that would give it a winter feel.

How do I add a new sky and lighting every time I redskin the yavin one everything gets really bright and I want it dark(not night but dark)

Sry if this is in the wrong spot.
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Re: How do I make a good winter enviroment?

Post by myers73 »

click the lighting tab in ZE, and change the ambient light. You should also change to the Hoth sky most likely. As for brightness it should be almost too bright as sun reflects off of snow.
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Re: How do I make a good winter enviroment?

Post by Teancum »

Another thought is to just import the Hoth map, delete all objects, and start from there. Sometimes when I can't get started on a map I'll take a shipped map and start modifying it until I've created something totally different.
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Re: How do I make a good winter enviroment?

Post by swado95 »

Well I don't want it sunny I want it too look like when its snowing like the dark cloudy gray sky's how do I go About doing that.
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Re: How do I make a good winter enviroment?

Post by genaral_mitch »

Mygeeto sky.
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Re: How do I make a good winter enviroment?

Post by swado95 »

Ok I got that to work now how do I add a background like the mygeeto mountains?
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Re: How do I make a good winter enviroment?

Post by AQT »

Hint: cross reference your .sky file with the stock Mygeeto .sky file.
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Re: How do I make a good winter enviroment?

Post by swado95 »

well I replaced my old file with the mygeeto one and rename old one yet the mountains are whit. The skys work just not the mountains.
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Re: How do I make a good winter enviroment?

Post by genaral_mitch »

I think the mountains are props...
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Re: How do I make a good winter enviroment?

Post by myers73 »

im pretty sure they are loaded in the sky file, but not sure
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Re: How do I make a good winter enviroment?

Post by AQT »

Hidden/Spoiler:
DomeInfo()
{
Texture("myg1_sky_dome.tga");
Softness(1);
SoftnessParam(60);
DomeModel()
{
Geometry("myg1_sky_dome");
}
DomeModel()
{
Geometry("myg1_sky_mountains_01"); //it's in the .sky file
MovementScale(0.995);
}

}
Make sure you have the mountains' TGA in the your data's world1 folder.
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Re: How do I make a good winter enviroment?

Post by swado95 »

This is what I have in there
Hidden/Spoiler:
SkyInfo()
{
Enable(1);
FogColor(194,197,199);
FogRange(0.5, 600.0);


PS2()
{
NearSceneRange(0.5, 50.0,80.0);
NearSplitScreenRange(0.5, 50.0, 80.0);
FarSceneRange(300.0);
}
XBOX()
{
NearSceneRange(0.5, 60.0, 100.0);
FarSceneRange(1000.0);
NearSplitScreenRange(0.1, 50.0, 80.0);
SplitOptions()
{
FarSceneRange(0.0);
FogRange(5.0, 70.0);
EnableFadeAdjustWithZoom(0);
}
}
PC()
{
NearSceneRange(0.5, 60.0, 100.0);
FarSceneRange(1000.0);

}


}


DomeInfo()
{
Texture("myg1_sky_dome.tga");
Softness(1);
SoftnessParam(60);
DomeModel()
{
Geometry("myg1_sky_dome");
}
DomeModel()
{
Geometry("myg1_sky_mountains_01");
MovementScale(0.995);
}

}
Its just showing a blank background. Do you see anything wrong?


EDIT
Well How do I create like moon light?
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Re: How do I make a good winter enviroment?

Post by DarthD.U.C.K. »

do you have the myg1_sky_dome.msh, myg1_sky_mountains_01.msh, myg1_sky_dome.tga and myg1_mountains.tga in your world1 folder?
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Re: How do I make a good winter enviroment?

Post by myers73 »

the same way you create any light, just change the hue
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Re: How do I make a good winter enviroment?

Post by swado95 »

Well I changed to it to naboo sky and Im trying to get it to work.
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Re: How do I make a good winter enviroment?

Post by DarthD.U.C.K. »

you have to change both the skydome texture and model
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