Null's: Felucia, Junia, and Talay
Moderator: Moderators
-
Rekubot
- Jedi

- Posts: 1080
- Joined: Wed Apr 05, 2006 12:34 pm
- Projects :: No Mod project currently.
- xbox live or psn: Rekubot
- Location: UK
Re: Null's: Felucia, Junia, and Talay
Woh, that campaign is difficult. It took me half an hour of wandering around before I saw what to activate, and it seems that since I've already picked up the dark trooper weapon I can't complete the second objective. I'm annoyed. 
-
MasterSaitek009
- Black Sun Slicer
- Posts: 619
- Joined: Wed Aug 23, 2006 4:10 pm
Re: Null's: Felucia, Junia, and Talay
Since I did the campaign can I fix the bugs Null? I don't want the map, but I'd like to do any mission-scripting/bug-fixing for whoever gets the map in the end.
- redgroupclan
- High General

- Posts: 867
- Joined: Thu Jan 24, 2008 11:47 pm
- Location: For less cheap gameplay - BF2 v1.1 server "NoEngineersAntiGlitch"
Re: Null's: Felucia, Junia, and Talay
- Maveritchell
- Jedi Admin

- Posts: 7366
- Joined: Mon Aug 21, 2006 11:03 pm
Re: Null's: Felucia, Junia, and Talay
I only played through the Talay map; I was checking out campaign. You did a fantastic job on the map itself, I thought you used the assets really well to create the feel you were looking for (I haven't played any of the Dark Forces series, so I can't really comment on accuracy, though).
Couple suggestions, though - and maybe they're just food for thought if you're not really planning on changing anything.
1) Minimap. Please. On any campaign/exploratory map this is very necessary. It's tough enough trying to figure out where to go when you're not really given a whole lot of hints - without a minimap it can get to be drudgery. By the same token, you could have used objective markers or even on-map hints (i.e. an indication of where water is on the map).
2) Length. Although it can take a long time to do a single objective, that's only going to be on the first playthrough. Once you've played through it once, there's not much incentive to play again with only three objectives.
3) Sound, sound, beautiful sound. You could have made that map fantastic by adding some rainfall soundregions and maybe even some background music.
4) And this is just a personal preference - add some stuff in there to really spook out the player, like some patrolling AT-STs. Something the player would have to think twice about before taking on with a pistol.
All in all, I really like campaign modes of any kind, this one was definitely fun, albeit short.
Couple suggestions, though - and maybe they're just food for thought if you're not really planning on changing anything.
1) Minimap. Please. On any campaign/exploratory map this is very necessary. It's tough enough trying to figure out where to go when you're not really given a whole lot of hints - without a minimap it can get to be drudgery. By the same token, you could have used objective markers or even on-map hints (i.e. an indication of where water is on the map).
2) Length. Although it can take a long time to do a single objective, that's only going to be on the first playthrough. Once you've played through it once, there's not much incentive to play again with only three objectives.
3) Sound, sound, beautiful sound. You could have made that map fantastic by adding some rainfall soundregions and maybe even some background music.
4) And this is just a personal preference - add some stuff in there to really spook out the player, like some patrolling AT-STs. Something the player would have to think twice about before taking on with a pistol.
All in all, I really like campaign modes of any kind, this one was definitely fun, albeit short.
- redgroupclan
- High General

- Posts: 867
- Joined: Thu Jan 24, 2008 11:47 pm
- Location: For less cheap gameplay - BF2 v1.1 server "NoEngineersAntiGlitch"
Re: Null's: Felucia, Junia, and Talay
Wow I thought it just seemed cool, but I played these...Awesome!!!
Also, where did u get those dead clone assets?
And good job on those darktroopers
sound perfect
and looks like there needs to be a little editing on the names of the weapons on some cases...
Also, where did u get those dead clone assets?
And good job on those darktroopers
and looks like there needs to be a little editing on the names of the weapons on some cases...
-
Grev
- Hoth Battle Chief

- Posts: 3132
- Joined: Sun Dec 09, 2007 11:45 pm
- Projects :: No Mod project currently.
- Location: A Certain Box Canyon
Re: Null's: Felucia, Junia, and Talay
Lol, this reminds me of a stupid comment on GWL about how tanks can be taken out by a pistol on Pollis Massa 6v6.Maveritchell wrote: Something the player would have to think twice about before taking on with a pistol.
I have to agree with what Maveritchell mentioned with the AT-ST. Make them just walking around, and reskin them to be darker, maybe also a bit slower, but lots more health. I can just see a dark, slow moving at-st pop out on me.
-
Fingerfood
- Sith

- Posts: 1262
- Joined: Fri Nov 30, 2007 9:40 pm
Re: Null's: Felucia, Junia, and Talay
But AT-STs weren't in the invasion...
But I guess neither where Stormies or Officers...
But maybe some explosions in the background where Dark Troopers could be landing... that'd be sweet. Also, I'd make the Dark Troopers and/or Imperials spawn in a ring around the base. That'd be much more realistic then having them have some CPs in the compund and having some Rebel CPs scattered inside and outside. Also, this was mentioned in the past discussion, but put something on the outside. It looks too plain.
But maybe some explosions in the background where Dark Troopers could be landing... that'd be sweet. Also, I'd make the Dark Troopers and/or Imperials spawn in a ring around the base. That'd be much more realistic then having them have some CPs in the compund and having some Rebel CPs scattered inside and outside. Also, this was mentioned in the past discussion, but put something on the outside. It looks too plain.
-
NullCommando
- Jedi

- Posts: 1010
- Joined: Sat Dec 01, 2007 12:29 pm
- xbox live or psn: NullCommando
- Location: Earth
Re: Null's: Felucia, Junia, and Talay
Guys, leave that to the person who gets Talay.
Left to volunteer for:
Mustafar
Felucia
I know I forgot one..
Left to volunteer for:
Mustafar
Felucia
I know I forgot one..
-
Fingerfood
- Sith

- Posts: 1262
- Joined: Fri Nov 30, 2007 9:40 pm
Re: Null's: Felucia, Junia, and Talay
I'll take Mustafar if I don't get Talay. 
-
Grev
- Hoth Battle Chief

- Posts: 3132
- Joined: Sun Dec 09, 2007 11:45 pm
- Projects :: No Mod project currently.
- Location: A Certain Box Canyon
Re: Null's: Felucia, Junia, and Talay
I'd love to try them both! But isn't ewok doing Mustafar?
-
MasterSaitek009
- Black Sun Slicer
- Posts: 619
- Joined: Wed Aug 23, 2006 4:10 pm
Re: Null's: Felucia, Junia, and Talay
I still get to edit the campaign right, Null?
-
NullCommando
- Jedi

- Posts: 1010
- Joined: Sat Dec 01, 2007 12:29 pm
- xbox live or psn: NullCommando
- Location: Earth
Re: Null's: Felucia, Junia, and Talay
Sorry I haven't replyed, I'm tired, sick and overheated...
Satiek: Yes, you can.
Also you need a shell.lvl that supports campaign to play Talays Campaign mode. ( Easy enough if you have the Convo. Pack.
Satiek: Yes, you can.
Also you need a shell.lvl that supports campaign to play Talays Campaign mode. ( Easy enough if you have the Convo. Pack.
- Delta 47
- Jedi

- Posts: 1127
- Joined: Sun Dec 23, 2007 12:07 am
- xbox live or psn: Delta811
- Location: MI, USA
- Contact:
Re: Null's: Felucia, Junia, and Talay
Or you can download the Shell from the Conversion Pack Here if you don't want to install the Conversion Pack 
- valiant
- 1st Lieutenant

- Posts: 449
- Joined: Fri Sep 16, 2005 6:23 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: Null's: Felucia, Junia, and Talay
(Bounces down a flight of stairs)
OW!
Yeah, I kinda was floating around, helping occasionally, but got sidetracked. BUT! I graduate next Sunday, so I'm all good.
OW!
Yeah, I kinda was floating around, helping occasionally, but got sidetracked. BUT! I graduate next Sunday, so I'm all good.
