Constant Flight
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- Galactic_Marine
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Constant Flight
Is it possible to give jet troopers constant flight? Like, maybe, replacing the walk animation with a jet animation?
- TheRocket
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RE: Constant Flight
you could make the fuel usage really slow and the recharge time really really fast like in realm of chaos
i have no idea how tho
i have no idea how tho
- Galactic_Marine
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- TheRocket
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comandoBoB
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(-MOD-)_Stalin
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Darth_Z13
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@Stalin, Find this section and replace it with this:
Code: Select all
JetJump = "5.0" //7 //The initial jump-push given when enabling the jet
JetPush = "8.0" //The constant push given while the jet is enabled (20 is gravity)
JetAcceleration = "30.0" //Acceleration while hovering.
JetEffect = "rep_sfx_jetpack"
JetType = "hover"
JetFuelRechargeRate = "0.12" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost = "0" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost = "0" //initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder = "0" //minimum fuel to perform a jet jump(fuel is 0 to 1)
- [RDH]Zerted
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Xavious
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- Galactic_Marine
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Qdin
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- Galactic_Marine
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Well, to tell you the truth, I'm working on an underwater map, Mon Calamari to be specific. I wanted to utilize the jet trooper to make it seem like they were floating, except just take away the thrust. Now that you know my intentions, can anybody think of another possible method? I was thinking of Zerted's idea for the jet trooper btw, but was wondering, can I using planning in ze to tell units when to jet?
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Xavious
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Darth_Z13
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Aww everybody is making a Mon Calamari map....galacticmarine wrote:Well, to tell you the truth, I'm working on an underwater map, Mon Calamari to be specific. I wanted to utilize the jet trooper to make it seem like they were floating, except just take away the thrust. Now that you know my intentions, can anybody think of another possible method? I was thinking of Zerted's idea for the jet trooper btw, but was wondering, can I using planning in ze to tell units when to jet?
- Galactic_Marine
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Gaah...why does this happen to me? I first wanted to make a Mygeeto map, but Elmo was making the exact same map. Then I thought, let me do a Mon Calamari map, and somebody's doing that as well. Back on topic, is there a way that I can configure the controls of the game? Like change what keys need to be pressed to jet jump? Oh yeah, and where can I change the walking level?
@Darth_Z13: I've gotta new Kit Fisto model, so sucks to you! jk
@Darth_Z13: I've gotta new Kit Fisto model, so sucks to you! jk
- [RDH]Zerted
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Go to the options menu. You can change all your settings from there.galacticmarine wrote:...is there a way that I can configure the controls of the game? Like change what keys need to be pressed to jet jump? Oh yeah, and where can I change the walking level?...
If wanted to do it by code, why? Changing random controls would mess up everyone who downloads you map. I'm using a Wolf Claw keyoard which has a different layout than most keyboards (example: the P is right below S and next to Y).
- Galactic_Marine
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