Model showcase thread Part II

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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BLACK9_KNIGHT
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Re: Model showcase thread Part II

Post by BLACK9_KNIGHT »

Fluffy_the_ic wrote:You're right. Lots of new modelers have appeared... But look how many took da lazy route and said summin like "Screw UVs. I'm just gonna make my model, get the textures, and hope it works."
basically describing me, eh? :P
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Re: Model showcase thread Part II

Post by Maveritchell »

Caleb1117 wrote:No kidding, when I was in early production of Emag, there where only a few major modelers.
I think that's just fuzzy memory. There were lots of people that modeled, although actual asset release was less common. Go back through some of the older release threads and you'll see that plenty of people did their own stuff (although very few of them are active anymore).
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Re: Model showcase thread Part II

Post by redgroupclan »

Fluffy_the_ic wrote:You've NEVER seen any of Qdin's models?!? So, you've never seen the sith trooper model?!?!? Geez, man. Play a map with a KotOR era.
Lol i guess so
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Re: Model showcase thread Part II

Post by Caleb1117 »

Maveritchell wrote:
Caleb1117 wrote:No kidding, when I was in early production of Emag, there where only a few major modelers.
I think that's just fuzzy memory. There were lots of people that modeled, although actual asset release was less common. Go back through some of the older release threads and you'll see that plenty of people did their own stuff (although very few of them are active anymore).
Well thinking back, your right, there was Squipple, VF501, and I think Wazamol was around then. Heh, the lack of anything being released was why I started modeling; you'll notice I've released or will release every model I've made.
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Re: Model showcase thread Part II

Post by Taivyx »

Caleb1117 wrote:
Maveritchell wrote:
Caleb1117 wrote:No kidding, when I was in early production of Emag, there where only a few major modelers.
I think that's just fuzzy memory. There were lots of people that modeled, although actual asset release was less common. Go back through some of the older release threads and you'll see that plenty of people did their own stuff (although very few of them are active anymore).
Well thinking back, your right, there was Squipple, VF501, and I think Wazamol was around then. Heh, the lack of anything being released was why I started modeling; you'll notice I've released or will release every model I've made.
Jabbaloveslava and Kyross come to mind
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Re: Model showcase thread Part II

Post by Gogie »

and of coarse no one remembers Lord Bandu?

he was my entire inspiration.
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Re: Model showcase thread Part II

Post by Fluffy_the_ic »

I remember Bandu. He gave me a texturing tut that was too hard for me to understand at the time. But I eventually understood it.
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Re: Model showcase thread Part II

Post by Hebes24 »

Indeed. Bandu was a very good modeler.
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Re: Model showcase thread Part II

Post by vampire_lord »

As I said before, here is my Corellian Gunship in its "RAW" stage for now, there are no turrets in it yet, and that's my question, just to make it clear, I need to add hard points to add manned/auto turrets, right?

My plan is to make it pilotable, the only bad thing is being unable to add a small "independent" interior so Units could spawn in space INSIDE the frigate so they would enter the pilot and gunner seats from inside.
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Low polygon (to be slightly reduced), still no skinning or anything, I am learning, but I am willing to make some stuff so others may be able to complete it, nothing too complex for now.
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Re: Model showcase thread Part II

Post by VF501 »

Morita Rifle is finally textured, half of it is Photo-sourced and half is done by hand. Not the best job in the world, but texturing is not my strong point, but I thinks its good enough for SWBF2.
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Re: Model showcase thread Part II

Post by DarthD.U.C.K. »

Gogie wrote:and of coarse no one remembers Lord Bandu?

he was my entire inspiration.
you forgot minologuy, he was my inspiration
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Re: Model showcase thread Part II

Post by REivEN »

VF501 wrote:Morita Rifle is finally textured, half of it is Photo-sourced and half is done by hand. Not the best job in the world, but texturing is not my strong point, but I thinks its good enough for SWBF2.
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:shock: wow it looks preaty neeeat
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Re: Model showcase thread Part II

Post by obiboba3po »

DarthD.U.C.K. wrote:
Gogie wrote:and of coarse no one remembers Lord Bandu?

he was my entire inspiration.
you forgot minologuy, he was my inspiration
lol is that sarcasm? (im referring to calebs post about him earlier in this thread)
VF501 that looks really great! :P :D
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Re: Model showcase thread Part II

Post by Taivyx »

Both models look great, VF501 and vampire_lord!
vampire_lord, if you would like some help, I would suggest making your own thread about it :wink:

And VF501, textures do come out good when you photosource, don't they? :wink:
Great job on both the model and the texture.
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Re: Model showcase thread Part II

Post by EGG_GUTS »

obiboba3po wrote:
DarthD.U.C.K. wrote:
Gogie wrote:and of coarse no one remembers Lord Bandu?

he was my entire inspiration.
you forgot minologuy, he was my inspiration
lol is that sarcasm? (im referring to calebs post about him earlier in this thread)
VF501 that looks really great! :P :D
What did mini do anyways? wasn't he staff?
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Re: Model showcase thread Part II

Post by MandeRek »

Watch what you're saying because mini is back! :D
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Re: Model showcase thread Part II

Post by EGG_GUTS »

Is he? I haven't seen him since I got back.
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Re: Model showcase thread Part II

Post by Fluffy_the_ic »

Are you fo rizzle? Mini is back? Eh. Never knew who the heck mini was, except a player modeler.
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Re: Model showcase thread Part II

Post by Karnage »

mini's back?! Really?!

It sure has been a while since he last visited.
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Re: Model showcase thread Part II

Post by obiboba3po »

woah mini is back! ( i never knew him, i just read threw the model showcase threads)
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