Issues with Hintnodes

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
User avatar
wishihadaname
Captain
Captain
Posts: 493
Joined: Fri Dec 28, 2007 2:10 pm
Projects :: The Corellian Resistance
Games I'm Playing :: Halo Reach and LOTRO
Location: Look to your left.... no, your other left....

Issues with Hintnodes

Post by wishihadaname »

I have been having some trouble with some of the hintnodes, most noteably the jump, acess, and land ones. All three of them are just ignored by the AI. I'm not exactly sure how to get them to work.
User avatar
Firefang
Major
Major
Posts: 518
Joined: Mon Nov 15, 2010 8:55 pm
Location: California

Re: Issues with Hintnodes

Post by Firefang »

I know the land one worked in BF1 but was cut from BF2
User avatar
wishihadaname
Captain
Captain
Posts: 493
Joined: Fri Dec 28, 2007 2:10 pm
Projects :: The Corellian Resistance
Games I'm Playing :: Halo Reach and LOTRO
Location: Look to your left.... no, your other left....

Re: Issues with Hintnodes

Post by wishihadaname »

So is there any way to get a transport flier to land in BFII? I know I saw it in the conversion pack geonosis spire map.
User avatar
Firefang
Major
Major
Posts: 518
Joined: Mon Nov 15, 2010 8:55 pm
Location: California

Re: Issues with Hintnodes

Post by Firefang »

It is possible, but I don't know how
Post Reply