TEC-Mod
Moderator: Moderators
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RevanSithLord
- Sith Master

- Posts: 2636
- Joined: Mon Nov 07, 2005 12:40 am
- Projects :: Designated Days + LFC + GT vs SWBFC
- xbox live or psn: Master Revan
- Location: GDSS Philadelphia
RE: TEC-Mod
Wow! That looks really nice dude. Might have to try it out... 
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him
RE: TEC-Mod
when ever i try to extract it using winrar it says that the archive is either in unkown format or damaged, and ive dlded it 3 times! please help
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MasterSkywalker
- Major

- Posts: 501
- Joined: Mon Apr 17, 2006 1:44 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
RE: TEC-Mod
LOL W00t I made the exact same mod but just for personal use
Nice job! 
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{TFW}DarthMalak
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MasterSkywalker
- Major

- Posts: 501
- Joined: Mon Apr 17, 2006 1:44 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
I don't get the damaged error :S I do wonder he said he had accurate skins for ALL CW maps for the Clone Troopers, but when I played Utapau I again got to fight 501st clones, so I deleted the mod and stick to my version, because its become very hard to win as CIS and the Republic is overpowered. Still I really enjoyed this mod for the time it lasted

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RevanSithLord
- Sith Master

- Posts: 2636
- Joined: Mon Nov 07, 2005 12:40 am
- Projects :: Designated Days + LFC + GT vs SWBFC
- xbox live or psn: Master Revan
- Location: GDSS Philadelphia
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Lateralusj00
With me it changes the Skins on Utapau to the movie versions (minus the jet trooper).MasterSkywalker wrote:I don't get the damaged error :S I do wonder he said he had accurate skins for ALL CW maps for the Clone Troopers, but when I played Utapau I again got to fight 501st clones, so I deleted the mod and stick to my version, because its become very hard to win as CIS and the Republic is overpowered. Still I really enjoyed this mod for the time it lasted![]()
- EraOfDesann
- Jedi Admin

- Posts: 2170
- Joined: Mon May 30, 2005 5:22 pm
- Location: North Texas
- Contact:
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eRAGONE
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2_lowiq_clone
I downloaded it and tested the all of the files, and zero errors came up.
now, on to the mods.......
I played pretty much every level in instant action with this, and was amazed at the level of accuracy the units had. I loved that now when I take cover behind buildings and crates, i'm rewarded with the gained accuracy of the guns. another good point was that the droids could no longer sprint. :bdroid: The empire's flamethrower is astounding :troop: , frying every wookiee in my path :chew: the republic and rebel's rocket launcher was put back to the way it was in battlefront one, and I love it. The rebel's gun on the deathstar is pwntastic!! Mabye it's just me, but I like a variety of gun models in games.
Here's a few opinions I have about possible tweaks.
1. The superbattle droid's wrist-rocket is insane. Maybe you should make it dumb-fire like the regular wrist-rocket is.
2. Mabye the droids shoudn't roll anymore. I know that will uneven things, but rolling droids boggles me.
3. The heroes are now overpowered, because it's now easier to kill the enemy. Maybe lowering their health would combat that dilema. :yodaful: :eobi: :dsaber:
Overall, this mod will stay in my game for a loooong time. I hope the review I gave was of some constructive use. If anyone thinks this post is Unnecessary, i'll give this post the emperor treatment. :emp: :emp: :emp:
now, on to the mods.......
I played pretty much every level in instant action with this, and was amazed at the level of accuracy the units had. I loved that now when I take cover behind buildings and crates, i'm rewarded with the gained accuracy of the guns. another good point was that the droids could no longer sprint. :bdroid: The empire's flamethrower is astounding :troop: , frying every wookiee in my path :chew: the republic and rebel's rocket launcher was put back to the way it was in battlefront one, and I love it. The rebel's gun on the deathstar is pwntastic!! Mabye it's just me, but I like a variety of gun models in games.
Here's a few opinions I have about possible tweaks.
1. The superbattle droid's wrist-rocket is insane. Maybe you should make it dumb-fire like the regular wrist-rocket is.
2. Mabye the droids shoudn't roll anymore. I know that will uneven things, but rolling droids boggles me.
3. The heroes are now overpowered, because it's now easier to kill the enemy. Maybe lowering their health would combat that dilema. :yodaful: :eobi: :dsaber:
Overall, this mod will stay in my game for a loooong time. I hope the review I gave was of some constructive use. If anyone thinks this post is Unnecessary, i'll give this post the emperor treatment. :emp: :emp: :emp:
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Protector_Pulch
This mod's simply awesome. It makes you feel like you were on a real Battlefront, and not in a Computer game.
Just one little complaint:
The Republic's Starfighter's Cockpits aren't that good.
The V-Wing has no cockpit, the ARC-170 has a Jedi Starfighter cockpit (the ARC cockpit made by Penguin would be better), and the Jedi Interceptor should have a TIE-Fighter-Cockpit.
And because the Theta-Transport is now no longer used by the Imperials, the GAR could use it.
Just one little complaint:
The Republic's Starfighter's Cockpits aren't that good.
The V-Wing has no cockpit, the ARC-170 has a Jedi Starfighter cockpit (the ARC cockpit made by Penguin would be better), and the Jedi Interceptor should have a TIE-Fighter-Cockpit.
And because the Theta-Transport is now no longer used by the Imperials, the GAR could use it.
- valiant
- 1st Lieutenant

- Posts: 449
- Joined: Fri Sep 16, 2005 6:23 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
My complaint is that you didnt use OOM-9s DC-15s Carbine skin. It is right HERE http://rapidshare.de/files/24554928/rep ... e.zip.html[/url]
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medalman69
