Games Complex - theITfactor's final map - updates pg. 12-15

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Re: Games Complex - theITfactor's next map - updates pg. 12-14

Post by Broken_box »

Cool effects! tidal wave looks a lot more improved.

It would be cool if one of the characters did a backslash which was more of a "stab" instead of a "slash".......just throwing it out there
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Re: Games Complex - theITfactor's next map - updates pg. 12-14

Post by B-1Burt »

Broken_box wrote:Cool effects! tidal wave looks a lot more improved.

It would be cool if one of the characters did a backslash which was more of a "stab" instead of a "slash".......just throwing it out there
Or even a stab finisher, I guess pandemic didn't put any in because it might be hard to hit enemies with it.
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Re: Games Complex - theITfactor's next map - updates pg. 12-14

Post by MetalcoreRancor »

If you notice, theres actually a cleverly hidden hitbox with Maul's foot that if aimed, can send people flying during his combo.

I believe thats the closest thing they implimented.

As far as I'm concerned, I require new animations to provide a "stab" that you would enjoy.
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Re: Games Complex - theITfactor's next map - updates pg. 12-14

Post by Par3210 »

the emperor's finisher attack looks like a stab..
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Re: Games Complex - theITfactor's next map - updates pg. 12-14

Post by Broken_box »

MetalcoreRancor wrote:If you notice, theres actually a cleverly hidden hitbox with Maul's foot that if aimed, can send people flying during his combo.

I believe thats the closest thing they implimented.

As far as I'm concerned, I require new animations to provide a "stab" that you would enjoy.
you mean It's possible to deal damage with the stock maul's foot during the standard combo?
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Re: Games Complex - theITfactor's next map - updates pg. 12-14

Post by Par3210 »

I guess so. Let's try it and see.
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Re: Games Complex - theITfactor's final map - updates pg. 12-15

Post by MetalcoreRancor »

Code: Select all

State("ATTACK3")
{
    Posture("Stand");
    Animation("stand_attack1c")
    {
//      SyncType("attack1c", "ByTime");
        AimType("None");
        BlendInTime(0.06);
        BlendOutTime(0.15);
    }
    Sound("com_weap_throw", 6, "Frames");

    //set a duration so we will go to state RECOVER3 before the animation ends
    Duration(26, "Frames");
    AnimatedMove()      // animation controls velocity for entire state
    {
        VelocityZ(0.0);
        VelocityX(0.0);
        VelocityFromThrust(8.0);
        VelocityFromStrafe(3.0);
    }
    AlignedToThrust();

    StrafeFactor(0.5);
    TurnFactor(0.5);

    InputLock("All", "!Thrust");    // lock all controls for duration of state
    Attack()
    {
        Edge(0);
        DamageTime(5, 16, "Frames");
        DamageLength(1.5);
        DamageWidth(0.75);
        Damage(200);
	Push(3.0);
    }
    Attack()
    {
        Edge(1);
        DamageTime(5, 16, "Frames");
        DamageLength(1.5);
        DamageWidth(0.75);
        Damage(200);
	Push(3.0);
    }
    Attack()
    {
        Edge(2);    // left foot
        DamageTime(18, 22, "Frames");
        DamageWidth(0.4);
        Damage(50);
        Push(10.0);
    }

    Transition("ATTACK3-B")
    {
        If()
        {
	    Break(26, "Frames");
            TimeStart(5, "Frames");
            TimeEnd(0.5, "FromEnd");
            Posture("Stand");
            Button("Fire", "Hold");
        }
    }

    Transition("ATTACK3_LAND");
}


AttachedFirePoint = "bone_l_calf 1.0 0.0 0.0 0.35 0.0 0.0"
DamageEdgeLength = "0.5"
DamageEdgeWidth = "0.1"


That is the foot edge from the doublesabre odf
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Re: Games Complex - theITfactor's final map - updates pg. 12-15

Post by elitetrooper1999 »

:D when are you going to post hise mod
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Re: Games Complex - theITfactor's final map - updates pg. 12-15

Post by Xavious »

When it's done. In the meantime you could download the sides tests that MetalcoreRancor posted, if you haven't already.
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Re: Games Complex - theITfactor's final map - updates pg. 12-15

Post by 0Anonymous0 »

WHEN WILL IT BE OUT?????? IM GOING CRAZY!!!! :runaway: is this small?(only the text im writing now and the qustion)my cpu will punch me if it doesnt come out soon!!!!!!!!!!!! :cpu:
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Re: Games Complex - theITfactor's final map - updates pg. 12-15

Post by Par3210 »

dude stop going crazy in every topic and be patient like the rest of us are being :|
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Re: Games Complex - theITfactor's final map - updates pg. 12-15

Post by 0Anonymous0 »

Xavious wrote:When it's done. In the meantime you could download the sides tests that MetalcoreRancor posted, if you haven't already.
can i get a link? i want to see. or i dont need a link just name :google:
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Re: Games Complex - theITfactor's final map - updates pg. 12-15

Post by DarthD.U.C.K. »

look at the previous page
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Re: Games Complex - theITfactor's final map - updates pg. 12-15

Post by MetalcoreRancor »

-Edited-

Upon discovering Ace Masterminds saber hilt pack in the assets forum, I have made it an important piece to the look and feel of this mod. Thank you, Ace!

You have made this Twilek very happy.

Image


2 new units, the Sith Knight equipped with Force Hate, and the Jedi Knight equipped with Force Heal. These wield another set of similiar yet specialized combos. Inspired by Lyndis of Fire Emblem, who would roll, crouch and then leap at the enemy. These leaps can be controlled along with the roll to provide a freeing mobility to curve them into the enemy.

Updated on edit: Sith Knight
http://www.xfire.com/video/107a17/

Image

Updated on edit: Jedi Knight
http://www.xfire.com/video/108003/

Image


I have also given the Anakin model maulsabre sith a special advantage over the double sabre Twilek. The feet of the Anakin deal damage while in air.

------------EDIT---------
Improved Jedi master
http://www.xfire.com/video/107fff/

Improved Sith master
http://www.xfire.com/video/107ffb/
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Re: Games Complex - theITfactor's final map - updates pg. 12-15

Post by The_Emperor »

The jedi knight looks kinda weird, especially in contrast to the rest of the map, this kinda seems like a low quality skin (no offence, everything else you've shown so far is freaking awesome)
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Re: Games Complex - theITfactor's final map - updates pg. 12-15

Post by MetalcoreRancor »

New Jedi knight model, video


http://www.xfire.com/video/108a2d/

Image
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Re: Games Complex - theITfactor's final map - updates pg. 12-15

Post by theITfactor »

Those Jedi Knight skins need work :wink:
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Re: Games Complex - theITfactor's final map - updates pg. 12-15

Post by MetalcoreRancor »

I have something in the works now, thanks to our good friend D.U.C.K

So ignore the jedi knight skin :D
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Re: Games Complex - theITfactor's final map - updates pg. 12-15

Post by Broken_box »

Nice new combos! <plus another insightful comment>
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Re: Games Complex - theITfactor's final map - updates pg. 12-15

Post by MetalcoreRancor »

Thanks to Itfactor, I have now taken the first steps at moddelling with xsi.

This video shows my first model, pieced many times together into a semi-cool jedi temple.

http://www.xfire.com/video/10a03b/

This is something like I want to have in the actual map, as the place the jedi defend.
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