Peculiar CTD (debugger not making sense)

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Slime615
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Re: Peculiar CTD (debugger not making sense)

Post by Slime615 »

Its to big...

It keeps telling me:

Your message contains 331799 characters. The maximum number of allowed characters is 60000
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DarthD.U.C.K.
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Re: Peculiar CTD (debugger not making sense)

Post by DarthD.U.C.K. »

put it into pastebin and post the link here.
Slime615
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Re: Peculiar CTD (debugger not making sense)

Post by Slime615 »

Still too big....
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DarthD.U.C.K.
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Re: Peculiar CTD (debugger not making sense)

Post by DarthD.U.C.K. »

the file is too big for pastebin? 0.o
then post two parts.
Last edited by DarthD.U.C.K. on Tue Dec 20, 2011 4:14 pm, edited 1 time in total.
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Re: Peculiar CTD (debugger not making sense)

Post by Teancum »

Or upload it to some file upload site... :roll:
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Re: Peculiar CTD (debugger not making sense)

Post by Slime615 »

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Cerfon Rournes
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Re: Peculiar CTD (debugger not making sense)

Post by Cerfon Rournes »

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\HUDManager.cpp(619)
HUD unable to find HUD element type 0x16ce484a
Did you edit the HUD at all?
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DarthD.U.C.K.
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Re: Peculiar CTD (debugger not making sense)

Post by DarthD.U.C.K. »

first: you should probanbly reduce the number of effect/particles you are using..

second:
Hidden/Spoiler:
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'sprint_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'jump_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'jump_forward_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'jump_backward_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'jump_left_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'jump_right_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'landsoft_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'landhard_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'fall_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'thrown_flail_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'thrown_flyingfront_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'thrown_flyingback_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'thrown_flyingleft_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'thrown_flyingright_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'thrown_tumblefront_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'thrown_tumbleback_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'thrown_bouncefrontsoft_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'thrown_bouncebacksoft_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'thrown_landfrontsoft_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'thrown_landbacksoft_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'stand_getupfront_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'stand_getupback_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'thrown_restfrontsoft_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'thrown_restbacksoft_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'diveforward_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'jetpack_hover_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'prone_getup_stand_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'crouch_getdown_prone_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'prone_getup_crouch_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'stand_death_forward_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'stand_death_backward_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'stand_death_left_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'stand_death_right_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'stand_idle_emote_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'stand_idle_emote_lower' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'stand_idle_checkweapon_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'stand_idle_checkweapon_lower' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'stand_idle_lookaround_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'stand_idle_lookaround_lower' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'stand_turnleft_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'stand_turnleft_lower' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'stand_turnright_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'stand_turnright_lower' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'stand_walkforward_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'stand_walkforward_lower' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'stand_runforward_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'stand_runforward_lower' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'stand_walkbackward_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'stand_walkbackward_lower' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'stand_runbackward_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'stand_runbackward_lower' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'stand_walkright_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'stand_walkright_lower' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'stand_runright_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'stand_runright_lower' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'stand_walkleft_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'stand_walkleft_lower' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'stand_runleft_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'stand_runleft_lower' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'crouch_idle_emote_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'crouch_idle_emote_lower' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'crouch_idle_checkweapon_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'crouch_idle_checkweapon_lower' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'crouch_idle_takeknee_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'crouch_idle_takeknee_lower' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'crouch_turnleft_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'crouch_turnleft_lower' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'crouch_turnright_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'crouch_turnright_lower' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'crouch_walkforward_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'crouch_walkforward_lower' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'crouch_runforward_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'crouch_runforward_lower' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'crouch_walkbackward_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'crouch_walkbackward_lower' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'crouch_runbackward_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'crouch_runbackward_lower' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'crouch_walkright_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'crouch_walkright_lower' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'crouch_runright_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'crouch_runright_lower' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'crouch_walkleft_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'crouch_walkleft_lower' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'crouch_runleft_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'crouch_runleft_lower' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'prone_idle_emote_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'prone_idle_checkweapon_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'prone_idle_lookaround_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'prone_turnleft_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'prone_turnright_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'prone_walkforward_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'prone_runforward_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'prone_walkbackward_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'prone_runbackward_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'prone_walkright_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'prone_runright_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'prone_walkleft_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'prone_runleft_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'standalert_idle_emote_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'standalert_idle_checkweapon_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'standalert_idle_checkweapon_lower' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'standalert_idle_lookaround_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'standalert_idle_lookaround_lower' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'standalert_turnleft_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'standalert_turnleft_lower' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'standalert_turnright_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'standalert_turnright_lower' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'standalert_walkforward_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'standalert_walkforward_lower' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'standalert_runforward_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'standalert_runforward_lower' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'standalert_walkbackward_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'standalert_walkbackward_lower' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'standalert_runbackward_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'standalert_runbackward_lower' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'standalert_walkright_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'standalert_walkright_lower' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'standalert_runright_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'standalert_runright_lower' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'standalert_walkleft_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'standalert_walkleft_lower' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'standalert_runleft_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'standalert_runleft_lower' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'crouchalert_idle_emote_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'crouchalert_idle_emote_lower' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'crouchalert_idle_checkweapon_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'crouchalert_idle_checkweapon_lower' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'crouchalert_idle_takeknee_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'crouchalert_idle_takeknee_lower' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'crouchalert_turnleft_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'crouchalert_turnleft_lower' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'crouchalert_turnright_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'crouchalert_turnright_lower' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'crouchalert_walkforward_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'crouchalert_walkforward_lower' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'crouchalert_runforward_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'crouchalert_runforward_lower' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'crouchalert_walkbackward_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'crouchalert_walkbackward_lower' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'crouchalert_runbackward_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'crouchalert_runbackward_lower' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'crouchalert_walkright_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'crouchalert_walkright_lower' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'crouchalert_runright_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'crouchalert_runright_lower' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'crouchalert_walkleft_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'crouchalert_walkleft_lower' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'crouchalert_runleft_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'crouchalert_runleft_lower' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'pronealert_idle_emote_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'pronealert_idle_checkweapon_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'pronealert_idle_lookaround_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'pronealert_turnleft_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'pronealert_turnright_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'pronealert_walkforward_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'pronealert_runforward_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'pronealert_walkbackward_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'pronealert_runbackward_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'pronealert_walkright_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'pronealert_runright_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'pronealert_walkleft_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'pronealert_runleft_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'stand_shoot_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'stand_shoot_lower' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'stand_shoot2_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'stand_shoot2_lower' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'stand_shoot_secondary_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'stand_shoot_secondary_lower' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'stand_shoot_secondary2_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'stand_shoot_secondary2_lower' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'stand_charge_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'stand_reload_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'crouch_shoot_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'crouch_shoot_lower' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'crouch_shoot2_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'crouch_shoot2_lower' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'crouch_shoot_secondary_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'crouch_shoot_secondary_lower' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'crouch_shoot_secondary2_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'crouch_shoot_secondary2_lower' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'crouch_charge_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'crouch_reload_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'prone_shoot_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'prone_shoot_lower' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'prone_shoot2_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'prone_shoot2_lower' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'prone_shoot_secondary_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'prone_shoot_secondary_lower' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'prone_shoot_secondary2_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'prone_shoot_secondary2_lower' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'prone_charge_upper' was already read

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimationData.cpp(900)
SoldierAnimationData[5f0ce10d]::Animation: animation data 'prone_reload_upper' was already read
doesnt that strike you as a little odd? apparently you are somehow loading all the animations twice.
Slime615
Lieutenant General
Lieutenant General
Posts: 704
Joined: Thu Jan 07, 2010 9:38 am

Re: Peculiar CTD (debugger not making sense)

Post by Slime615 »

I did not edit the HUD in any way, and Yes It does strike me as Odd. I am at a loss as to what is cuasing it though... Its just a Basic Side Mod - Why does this always happen to me?
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