908th project -- Update page 7
Moderator: Moderators
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501st_commander
- Master Bounty Hunter

- Posts: 1570
- Joined: Wed Dec 10, 2008 7:48 pm
Re: 908th attack on Hoth -- map update, pg3 -- Video links pg3
that is the fastest tank i've made.
---Anouscement---
Beta is Closed
Spots:
1--CCO!
2--B.I.G_Cookie
3--Nova Hawk
4--Dom380
5--sampip
6--Leo the Larg
i'll pm you if you want to be a beta, just post you do.
---Anouscement---
Beta is Closed
Spots:
1--CCO!
2--B.I.G_Cookie
3--Nova Hawk
4--Dom380
5--sampip
6--Leo the Larg
i'll pm you if you want to be a beta, just post you do.
Last edited by 501st_commander on Sun May 24, 2009 10:55 am, edited 4 times in total.
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AQT
- Gametoast Staff

- Posts: 4910
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- Location: SoCal, USA
Re: 908th attack on Hoth -- map update, pg 3
The Hoth sky is a texture. Edit (darken) it the same way you would with any other texture.501st_commander wrote:thats hoth's sky to...... how do i make it darker?
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501st_commander
- Master Bounty Hunter

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Re: 908th attack on Hoth -- map update, pg3 -- Video links pg3
oh,
thats nice to know, thanks AQT. (as i hit my head not knowing that)
thats nice to know, thanks AQT. (as i hit my head not knowing that)
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Nova Hawk
- Banned
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501st_commander
- Master Bounty Hunter

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Re: 908th attack on Hoth -- map update, pg3 -- Video links pg3
thanks, pm will be sent.
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RepSharpshooter
- Gametoast Staff

- Posts: 1351
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Re: 908th attack on Hoth -- map update, pg 3
Which skydome model are you using? I always change it away from the default yav skydome msh, and reskin the hoth or felucia one. Reason being that the yavin msh has some sort of glow that requires an alpha channel for it to be rendered correctly.AQT wrote:The Hoth sky is a texture. Edit (darken) it the same way you would with any other texture.501st_commander wrote:thats hoth's sky to...... how do i make it darker?
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501st_commander
- Master Bounty Hunter

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Re: 908th attack on Hoth -- map update, pg3 -- Video links pg3
im using the hoths sky dome (hoth_sky_dome.msh)
- Dom380
- Rebel Sergeant

- Posts: 205
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Re: 908th attack on Hoth -- map update, pg3 -- Video links pg3
i would like to help with beta
- sampip
- General

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- Projects :: Something big. And exciting.
- xbox live or psn: masowner66
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Re: 908th attack on Hoth -- map update, pg3 -- Video links pg3
i would like to beta! the new updates look great!
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501st_commander
- Master Bounty Hunter

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Re: 908th attack on Hoth -- map update, pg3 -- Video links pg3
ok, thanks! pm sending.
- Dom380
- Rebel Sergeant

- Posts: 205
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Re: 908th attack on Hoth -- map update, pg3 -- Video links pg3
there is a small problem with the AI around the left side of the CIS hanger they try to walk through the hill only thing i have see so far
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Nova Hawk
- Banned
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Re: 908th attack on Hoth -- map update, pg3 -- Video links pg3
Wait, you have the beta already? I didn't get it.
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501st_commander
- Master Bounty Hunter

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Re: 908th attack on Hoth -- map update, pg3 -- Video links pg3
i pmed the link to you.
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Nova Hawk
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Re: 908th attack on Hoth -- map update, pg3 -- Video links pg3
I don't see it, because the last thing you said was you'll send a PM to Tean about sending out beta invites.
edit: alright, played the map and it's pretty good. But a few things you need to change and most of them are said better in pics. But here are just a couple quick errors: the Hoth turret doesn't have any sound and the Sharp's underhand chaingun doesn't have any localization. Third, change the sky. Way to bright.
Alright, now for the pics.

As you can see there are two things wrong with this pic. First, the hanger is floating and second the Jawa's legs seem to be stuck in the snow all the time.

This turret right here is another floating object.

This is just inside the hanger, to the right.

And this happens right when you go out the rear exit of the hanger.

Notice that little gray object? That follows the sniper around wherever you go.

See that little ball thing right on top of the guy's butt? That happens to the sniper whenever you roll. I don't think it happens on any of the other units though.

Lastly, Commander Sharp's chaingun is floating in the air.
Ok, I think that's it. I'll report back if I find anything more.
edit: alright, played the map and it's pretty good. But a few things you need to change and most of them are said better in pics. But here are just a couple quick errors: the Hoth turret doesn't have any sound and the Sharp's underhand chaingun doesn't have any localization. Third, change the sky. Way to bright.
Alright, now for the pics.

As you can see there are two things wrong with this pic. First, the hanger is floating and second the Jawa's legs seem to be stuck in the snow all the time.

This turret right here is another floating object.

This is just inside the hanger, to the right.

And this happens right when you go out the rear exit of the hanger.

Notice that little gray object? That follows the sniper around wherever you go.

See that little ball thing right on top of the guy's butt? That happens to the sniper whenever you roll. I don't think it happens on any of the other units though.

Lastly, Commander Sharp's chaingun is floating in the air.
Ok, I think that's it. I'll report back if I find anything more.
Last edited by Nova Hawk on Thu May 21, 2009 1:49 pm, edited 5 times in total.
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501st_commander
- Master Bounty Hunter

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Re: 908th attack on Hoth -- map update, pg3 -- Video links pg3
umm... like the staps? i know they run into the walls and blow-up at rare casesDom380 wrote:there is a small problem with the AI around the left side of the CIS hanger they try to walk through the hill only thing i have see so far
edit:
1) hoth turret. i'm trying to get that to work, i already have one dc: sound and the lua wont accept another one. I'm trying to find a "substitute" for it.Nova Hawk wrote: alright, played the map and it's pretty good. But a few things you need to change and most of them are said better in pics. But here are just a couple quick errors: the Hoth turret doesn't have any sound and the Sharp's underhand chaingun doesn't have any localization. Third, change the sky. Way to bright.
2) Sharp's underhand chaingun doesn't have any localization. underhand? i didn't put one in there yet.
3) sky. trying to.
Nova Hawk wrote: Alright, now for the pics.Hidden/Spoiler:
just found that i can fix the hanger, i dont know how with the jawa..
Hidden/Spoiler:
second one - ahh.. ok i'll fix that.
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
yea, i tryed to fix that but every one that d/l it would need to replace there in-game lvl
Last edited by 501st_commander on Thu May 21, 2009 2:16 pm, edited 1 time in total.
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Nova Hawk
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Re: 908th attack on Hoth -- map update, pg3 -- Video links pg3
@Commander: post updated w/ errors.
- B.I.G_Cookie
- High General

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Re: 908th attack on Hoth -- map update, pg3 -- Video links pg3
Didn't play the beta yet, but it looks really good 
SMALL UPDATE FOR UNKNOWN PLANET
Currently I'm placing some effetcs like mist and more foliage on the map.
The map needs some more objects and some bug fixes.
At least I need some help with the rain schadow regions and to get light ingame.
Expectscreenies soon.
SMALL UPDATE FOR UNKNOWN PLANET
Currently I'm placing some effetcs like mist and more foliage on the map.
The map needs some more objects and some bug fixes.
At least I need some help with the rain schadow regions and to get light ingame.
Expectscreenies soon.
- Dom380
- Rebel Sergeant

- Posts: 205
- Joined: Wed Apr 08, 2009 12:19 pm
Re: 908th attack on Hoth -- map update, pg3 -- Video links pg3
a small hole in the wall of hanger
and walks cant get pass trenches
[h ... .jpg[/img][/hide]
Edit: if you windows down while playing *like I did* then when you go back in game you cant stop rolling untill you windows down and then back up again not sure if you can fix this or error with my copy of the game
Hidden/Spoiler:
Edit: if you windows down while playing *like I did* then when you go back in game you cant stop rolling untill you windows down and then back up again not sure if you can fix this or error with my copy of the game
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501st_commander
- Master Bounty Hunter

- Posts: 1570
- Joined: Wed Dec 10, 2008 7:48 pm
Re: 908th attack on Hoth -- map update, pg3 -- Video links pg3
thanks for catching that.a small hole in the wall of hanger
Hidden/Spoiler:
yea i saw that when i play, ill have to move the walkers spawn up farther.and walks cant get pass trenchesHidden/Spoiler:
what do you mean?Edit: if you windows down while playing *like I did* then when you go back in game you cant stop rolling untill you windows down and then back up again not sure if you can fix this or error with my copy of the gameyea i saw that when i play, ill have to move the walkers spawn up farther.
- Dom380
- Rebel Sergeant

- Posts: 205
- Joined: Wed Apr 08, 2009 12:19 pm
Re: 908th attack on Hoth -- map update, pg3 -- Video links pg3
I was playing as saw a bug then minimized the game to post on here, when I clicked back on to the game and tried to move I just kept rolling

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