How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.
@ ryukaji: uh, i have no idea
ist a very basic texture, there isnt much to learn about it (the trick is to put some uneven colored layers above another (like a plasma and dirtlyaer) to make it look "reaistic"
@ other comments: i would love to make a map, but im siply to slow to buold ao much custommodels and textures
Nice, and pretty accurate for that polycount. Heh, the Elite Beam rifle looks so much like the Portal Gun in its basic shape. I wonder if the designer of the Portal Gun played RC, or if it was inspired by the Grav Gun.
a system of blaster's i just did... and yes, it's based on THIS, so i call it the "Recon Modular System" or RMS...
Hidden/Spoiler:
[attachment=0]RMS_SHOWCASE.jpg[/attachment]CENTER: the base unit or a basic pistol
TOP LEFT: a pistol with attached barrel and scope, a precision pistol
LOWER LEFT: a rifle
LOWER RIGHT: sniper rifle with laser site (far right, may be offscreen, should glow ingame)
UPPER RIGHT: a carbine or shotgun[attachment=1]RMS_SPLIT+WIREFRAMES.jpg[/attachment]
kinetosimpetus wrote:a system of blaster's i just did... and yes, it's based on THIS, so i call it the "Recon Modular System" or RMS...
Hidden/Spoiler:
[attachment=0]RMS_SHOWCASE.jpg[/attachment]CENTER: the base unit or a basic pistol
TOP LEFT: a pistol with attached barrel and scope, a precision pistol
LOWER LEFT: a rifle
LOWER RIGHT: sniper rifle with laser site (far right, may be offscreen, should glow ingame)
UPPER RIGHT: a carbine or shotgun[attachment=1]RMS_SPLIT+WIREFRAMES.jpg[/attachment]
Hidden/Spoiler:
the background is from windows media player
Those are really nice models, I like the new stock design better than the actual one, it looks like it would be more comfortable.
kinetosimpetus wrote:a system of blaster's i just did... and yes, it's based on THIS, so i call it the "Recon Modular System" or RMS...
Hidden/Spoiler:
[attachment=0]RMS_SHOWCASE.jpg[/attachment]CENTER: the base unit or a basic pistol
TOP LEFT: a pistol with attached barrel and scope, a precision pistol
LOWER LEFT: a rifle
LOWER RIGHT: sniper rifle with laser site (far right, may be offscreen, should glow ingame)
UPPER RIGHT: a carbine or shotgun[attachment=1]RMS_SPLIT+WIREFRAMES.jpg[/attachment]
Hidden/Spoiler:
the background is from windows media player
Those are really nice models, I like the new stock design better than the actual one, it looks like it would be more comfortable.
: D Amazing, if you release this, i have one thing to say: Nerf Guns pwn!
kinetosimpetus wrote:a system of blaster's i just did... and yes, it's based on THIS, so i call it the "Recon Modular System" or RMS...
Hidden/Spoiler:
[attachment=0]RMS_SHOWCASE.jpg[/attachment]CENTER: the base unit or a basic pistol
TOP LEFT: a pistol with attached barrel and scope, a precision pistol
LOWER LEFT: a rifle
LOWER RIGHT: sniper rifle with laser site (far right, may be offscreen, should glow ingame)
UPPER RIGHT: a carbine or shotgun[attachment=1]RMS_SPLIT+WIREFRAMES.jpg[/attachment]
Hidden/Spoiler:
the background is from windows media player
That's awesome! I was wishing someone would make a blaster like that!
What you could do is make each component use a different texture file, and then if someone wants only a certain part, they make the texture transparent! Then you could release them as one model, but all configurations would be available.
thanks, its a kind of practise but i would love to make a map with this envirnoment but i dont want to want tooo much because im slow and i will never get done enough objects and textures to make a decent map with