Games Complex - theITfactor's final map - updates pg. 12-15

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Fiodis
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Re: Games Complex - theITfactor's next map

Post by Fiodis »

Eggman wrote:Haha, those zombies look awesome. Nice work.
ZOMBIES? Where? I think I missed them, which vid has them?
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Re: Games Complex - theITfactor's next map

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Re: Games Complex - theITfactor's next map

Post by B-1Burt »

*Gasp* Looks awesome :thumbs: , I recognize the maze from OoT when you have to find Saria. :D You know, this looks, sound, is alot like a JK2 map I have called Jedi Academy(but its a farm). It also had a maze game like this. But it also had the "Sqaure Dance of Death", a jump down in the Well minigame, and a "When Pigs Fly" minigame if you have JK2 you ought to Download that map.

P.S. You had your Samus avatar when I clicked on one of the watch video buttons, and when I came back you had link. :funny2:
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Re: Games Complex - theITfactor's next map

Post by MetalcoreRancor »

The zombies are actually very different then your average evil creature.

There are 6, I will go into detail on 4 right now and leave the last 2 for explanation later.

The first is the grunt zombie, who walks average and mashes around. Seen as one of the reskins of Asaaj (credit for the model/skin I edited goes to Mars Marshall.)
The second is the same as the grunt zombie in appearance but holds a axe. This zombie has a deflection state in the idle, so basically you have to drain its energy by shooting it, and then take it out when the block is down.

The little jawa is the zombie kid, who's strong suite is the small body, fast speeds. But this zombie ALSO has deflection built in. :)

The 4th is by far, the most evil of them all. Based on the perk of Call of Duty 4, Martyrdom, this zombie has explosives packed into his flesh. His only goal is to run up to you, and relieve himself of his undead carcass, and all the explosives within, dealing out 2000 damage to anyone around him, and minimal damage to himself, allowing him up to 4 explosions before he himself bites the dust.

He does not have block, so you can unload tons of rounds in him to kill him.
Last edited by MetalcoreRancor on Sun Apr 26, 2009 4:49 pm, edited 1 time in total.
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Re: Games Complex - theITfactor's next map

Post by Maveritchell »

MetalcoreRancor wrote:Seen as one of the reskins of Asaaj (credit for the model/skin I edited goes to Mars Marshall.)
Fixed. Neither Teancum or I made any of the models (excepting some KotOR stuff I made that hasn't been distributed) in the Conversion Pack. Credit needs to go to the author, not the person who uploaded it.
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Re: Games Complex - theITfactor's next map

Post by MetalcoreRancor »

Sorry, I have a hard time remembering who did what.
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Re: Games Complex - theITfactor's next map

Post by theITfactor »

B-1Burt wrote:*Gasp* Looks awesome :thumbs: , I recognize the maze from OoT when you have to find Saria. :D You know, this looks, sound, is alot like a JK2 map I have called Jedi Academy(but its a farm). It also had a maze game like this. But it also had the "Sqaure Dance of Death", a jump down in the Well minigame, and a "When Pigs Fly" minigame if you have JK2 you ought to Download that map.

P.S. You had your Samus avatar when I clicked on one of the watch video buttons, and when I came back you had link. :funny2:
It is random each time :wink:


Loving the zombies Rancor :)
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Re: Games Complex - theITfactor's next map

Post by MetalcoreRancor »

Thanks, I thought you might.

I'll need to talk to you on xfire about what to do next.
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Re: Games Complex - theITfactor's next map

Post by Master_Ben »

:faint:

It looks like you guys are pullin' it off again with a map even more amazing than the last! Keep it up.
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Re: Games Complex - theITfactor's next map

Post by obiboba3po »

EPIC! :P (i've been busy lately, do you still want them?)
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Re: Games Complex - theITfactor's next map

Post by Jodandotson »

Wow, that looks so awesome. I loved pwnfest. This looks like it will be even better. I think one of the zombie fighting units should have an awesome looking shotgun.
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Re: Games Complex - theITfactor's next map

Post by MetalcoreRancor »

Ok, I've got the melee secondary weapons working now thanks to some direction from Mav, and now I am designing a better shotgun weapon, hopefully able to destroy zombies.
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Re: Games Complex - theITfactor's next map

Post by GangsterJawa »

Well, not to seem impatient or anything, but were you going to get those videos on YouTube?
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Re: Games Complex - theITfactor's next map

Post by theITfactor »

obiboba3po wrote:EPIC! :P (i've been busy lately, do you still want them?)
You bet, those were the next thing I wanted to implement :P </secrecy>
GangsterJawa wrote:Well, not to seem impatient or anything, but were you going to get those videos on YouTube?
I tried and it failed to convert from the .avi format - I'll try again in a few days.
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Re: Games Complex - theITfactor's next map

Post by B-1Burt »

I tried and it failed to convert from the .avi format - I'll try again in a few days.
I could convert them if you want. Then Email them back so you could put them up on youtube.
Just so you have more time to finish this awesome map. :)
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Re: Games Complex - theITfactor's next map

Post by trainmaster611 »

theITfacter, are you still planning to implement the thing I gave you yesterday? :P
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Re: Games Complex - theITfactor's next map

Post by theITfactor »

trainmaster611 wrote:theITfacter, are you still planning to implement the thing I gave you yesterday? :P
Yes, I sure am, although I haven't had time to test it yet :wink:
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Re: Games Complex - theITfactor's next map

Post by destructo_bot »

<desecretify> c'mon, spill the beans!

love the zombies btw.
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Re: Games Complex - theITfactor's next map

Post by MetalcoreRancor »

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Re: Games Complex - theITfactor's next map

Post by Fluffy_the_ic »

I sawe that and went OMG and almost fell out of my chair when the jaqwa zopmbie attacked you. XFire Video's quality is low enough that I thought you made a headcrab. But really, that looks epic.
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