V-wing animations/sounds not playing
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mrcluster
- Private First Class
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V-wing animations/sounds not playing
I took the v-wing's odf and put it into my custom side's folder and changed its stats to match closer to its in-universe version, along with giving it TIE-fighter sounds and TIE-Interceptor cannons/missiles; those are the only changes I made. I also included the necessary models, and in-game the fighter works fine. However, first of all, no animations play, so it just stays stuck in "wings closed" mode. Second of all, even though I included TIE-fighter sounds in what I think is the proper way (In my world's clone wars sound .req, I put "imp_fly_tie" as an include and have it included in my .lua script, yet the sounds till don't play). What can I do to fix these?
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AQT
- Gametoast Staff

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Re: V-wing animations/sounds not playing
The V-Wing has animation files in the munged folder that you need to copy over as well.
Did you use this tutorial to add the missing the sounds?
Did you use this tutorial to add the missing the sounds?
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mrcluster
- Private First Class
- Posts: 80
- Joined: Thu Sep 01, 2016 3:41 pm
- Projects :: Tatooine - Jundland Wastes
- xbox live or psn: No gamertag set
Re: V-wing animations/sounds not playing
Thanks, the V-wing animations work now. As for the sounds, though, I noticed that it isn't even my V-wing sounds but even the sounds I included successfully before that have stopped working. This is really weird... Here're my files:
kss.req:
ksscw.req:
ksscw.sfx:
EDIT
Yeah, for sure my included sounds just aren't playing in general now, even though they did before. This is weird...
Double posting is against the RULES; please EDIT your post instead -Staff
kss.req:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
Yeah, for sure my included sounds just aren't playing in general now, even though they did before. This is weird...
Double posting is against the RULES; please EDIT your post instead -Staff
