V-wing animations/sounds not playing

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mrcluster
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Projects :: Tatooine - Jundland Wastes
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V-wing animations/sounds not playing

Post by mrcluster »

I took the v-wing's odf and put it into my custom side's folder and changed its stats to match closer to its in-universe version, along with giving it TIE-fighter sounds and TIE-Interceptor cannons/missiles; those are the only changes I made. I also included the necessary models, and in-game the fighter works fine. However, first of all, no animations play, so it just stays stuck in "wings closed" mode. Second of all, even though I included TIE-fighter sounds in what I think is the proper way (In my world's clone wars sound .req, I put "imp_fly_tie" as an include and have it included in my .lua script, yet the sounds till don't play). What can I do to fix these?
AQT
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Re: V-wing animations/sounds not playing

Post by AQT »

The V-Wing has animation files in the munged folder that you need to copy over as well.

Did you use this tutorial to add the missing the sounds?
mrcluster
Private First Class
Posts: 80
Joined: Thu Sep 01, 2016 3:41 pm
Projects :: Tatooine - Jundland Wastes
Games I'm Playing :: SWBF2
xbox live or psn: No gamertag set

Re: V-wing animations/sounds not playing

Post by mrcluster »

Thanks, the V-wing animations work now. As for the sounds, though, I noticed that it isn't even my V-wing sounds but even the sounds I included successfully before that have stopped working. This is really weird... Here're my files:

kss.req:
Hidden/Spoiler:
ucft
{
REQN
{
"str"
"align=2048"
}
REQN
{
"lvl"
"ksscw"
}
}
ksscw.req:
Hidden/Spoiler:
ucft
{
REQN
{
"bnk"
"align=2048"
"ksscw"
}

REQN
{
"config"
//"imp_unit_space"
"imp_fly_tie"
"all_unit_vo"
"imp_unit_vo"
"all_unit"
"imp_unit"
}
}
ksscw.sfx:
Hidden/Spoiler:
..\..\global\effects\veh_tie_accel_01.wav tie_shift_up -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_tieFightr_shipRll_01.wav tie_fighter_roll -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_tieIntr_shpRll_01.wav tie_int_roll -alias ps2 tie_fighter_roll -resample xbox 22050 pc 22050
#ifplatform xbox pc
..\..\global\effects\veh_tie_deccel_01.wav tie_shift_down -resample ps2 16000 xbox 22050 pc 22050
..\..\gcw\effects\wpn_tie_blaster_long.wav -resample xbox 22050 pc 44100
..\..\gcw\effects\eng_tieFighter_hi_lp.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\eng_tieBomber_mid_lp.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\eng_tieFighter_mid_lp.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc
#ifplatform ps2
..\..\gcw\effects\wp2_tie_blaster_long.wav wpn_tie_blaster_long -resample ps2 16000
//..\..\gcw\effects\eP2_tieFtrAndBomber_low_lp.wav eng_tieFtrAndBomber_low_lp -resample ps2 3000
//..\..\gcw\effects\eP2_tieBomber_hi_lp.wav eng_tieBomber_hi_lp -resample ps2 16000
..\..\gcw\effects\eP2_tieFighter_hi_lp.wav eng_tieFighter_hi_lp -resample ps2 16000
..\..\gcw\effects\eP2_tieBomber_mid_lp.wav eng_tieBomber_mid_lp -resample ps2 20000
..\..\gcw\effects\ep2_tieFighter_mid_lp.wav eng_tieFighter_mid_lp -resample ps2 20000
#endifplatform ps2
EDIT
Yeah, for sure my included sounds just aren't playing in general now, even though they did before. This is weird...

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