I am putting a little water in my world and it crashes when I play. What's going on? I tried the Dagobah, Kamino, and Kashyyyk water and they all failed.
taer is done with the effects method copyingall the .fx file stuf with the respective worlds effects but there is somethingabout water that makes it really tough. Try Naboo, I heard it's easiest.
Thanks, I'll try that later (water at the moment is a low priority on my map right now).
On a different map (it's basically a copy of the DS map with custom units), the Republic loses 2 units every xSeconds at any random time. It is very annoying and hard to beat the map. Why is this happening? I also played the normal death star map and I think this still happened.
This was in another thread about bleeding. Could be you changed command post settings or a misplaced spawn node is sending soldiers to an immediate doom for a constant reinforcement drain.
Hebes: Another thread inspired me on this page, maybe I should've posted it there
Kyross: I might have changed the bleed settings, maybe there is a node in the assets' DS level because it was the same. I'd check, but my brother's on the computer with all that stuff. I'll check when he's off (hopefully soon)
I thinm he mans bfront2 mod tools program which createsan error log if it crashes, but otherwie plays like the gamein window mode. You now the thing with the green screen...
Kyross wrote:I thinm he mans bfront2 mod tools program which createsan error log if it crashes, but otherwie plays like the gamein window mode. You now the thing with the green screen...
thats it, I couldnt think of what it was called at the time , and the limit of how many cps you can have in a game before it crashes is 16
I don't think memory pools has anything to do at all with memory pools. But I do have anothr suspicion. Did you go right from 4 to 12(or whatever it is) or did you test with different numbers while working your way up?
I dont know if this will help but in my map I have these cp's
1
2
3
4
5
6
7
and 12
at cp 12 they dont spawn, I dont know why but when in game cp12 is called cp2.. try removing two digit cp's from game, did u add the cp's in yur lua , you know with the default 1,2,3 and 4?