Kessel: Imperial Prison Facility
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PvtParts
- Jedi

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Clonedude55
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Schizo
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RC-1290
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kajong
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Schizo
Not really all that much to report. I haven't really done much in the past few days. Squipple was nice enough to merge together some fence pieces and the pieces I was using to make the hallways, so it's saving me a good amount of space. He was also kind enough to get me a brand new mess hall lunch table:

I also just finished work on a computer control room:

I may add more to the computer room later on, but right now I'm trying to conserve space while also making it fairly detailed. Once I finish laying out the skeleton of the map I can add meat on the bones, since at this point I'm still wondering whether I can manage to work under the object limit. Right now the map is at like, 300 - 400 objects, and I still have half of the facility and the mining tunnels left to do. Will they really take up 700 objects worth of space? Who knows. That's why I'm being cautious.
I also just finished work on a computer control room:
I may add more to the computer room later on, but right now I'm trying to conserve space while also making it fairly detailed. Once I finish laying out the skeleton of the map I can add meat on the bones, since at this point I'm still wondering whether I can manage to work under the object limit. Right now the map is at like, 300 - 400 objects, and I still have half of the facility and the mining tunnels left to do. Will they really take up 700 objects worth of space? Who knows. That's why I'm being cautious.
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Penguin
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XxDepredationxX
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Food_Eater
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ARC_Trooper_phi658
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Schizo
Well, I've made a lot of progress on the map today. I've been working almost all day on it. I've got everything up to the second half of the facility done. Today I did the mines and the spice packing room.
Here's some screenshots of what I did today:
Hallway area (was originally intended to be a chemical lab; I may go back and put more into it later on):

Spice packing room (was originally going to have conveyor belts, but due to the lack of models, this'll have to do for now... maybe later I'll see what I can do):

Bridge spanning a chasm:

Mines:

Mining tunnel:

Just a cool shot:

Here's some screenshots of what I did today:
Hallway area (was originally intended to be a chemical lab; I may go back and put more into it later on):
Spice packing room (was originally going to have conveyor belts, but due to the lack of models, this'll have to do for now... maybe later I'll see what I can do):
Bridge spanning a chasm:
Mines:
Mining tunnel:
Just a cool shot:
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XxDepredationxX
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Caleb1117
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Sweet! if you give this map a custom load screen that last pic should definately be it.
Mister T. pitty da fool who don't find that pretty
Only negitive thing I can think of to say is that the tunnels may be to dark, or perhaps the lighting is a tad dark. the lighting level for the rest of the map looks fine, but the tunnels are awfuly dark.
Mister T. pitty da fool who don't find that pretty

Only negitive thing I can think of to say is that the tunnels may be to dark, or perhaps the lighting is a tad dark. the lighting level for the rest of the map looks fine, but the tunnels are awfuly dark.
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Alpha
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Schizo
I was considering it. I actually looked around on Kamino and looked at some of the labs and such. The machinery would definitely go good with the chemical lab.
As for the tunnels, they're supposed to be dark. That screen is actually much darker than it is in-game. They're a lot lighter when you're playing. But I still want them dark. Very dark.
As for the tunnels, they're supposed to be dark. That screen is actually much darker than it is in-game. They're a lot lighter when you're playing. But I still want them dark. Very dark.
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Clonedude55
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Schizo
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RC-1290
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Schizo
Eh, I don't know about the creatures. I was originally going to add them, but I decided I'm probably not going to have them. The tunnels aren't really all that large anyway.
The lights are the yellow glows in the screenies. I originally removed them from the tunnel's ODF, but I readded them and changed the color to more of a yellow-ish tint to make them look kind of like torches or something.
The lights are the yellow glows in the screenies. I originally removed them from the tunnel's ODF, but I readded them and changed the color to more of a yellow-ish tint to make them look kind of like torches or something.

