Battle of Teth (B'omarr Monastery)

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ForceMaster
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Battle of Teth (B'omarr Monastery)

Post by ForceMaster »

I decided to publish this work in progress after having adjusted some details missing to make this decision

This is a campaign map in which we live the story of the Battle of Teth (movie of the Clone Wars), where we will conduct a primary mission, to rescue Jabba's son, achieving simple goals.

On this map are the following Sides:

Republic:
Rifleman
Marine
Captain Rex
Anakin
Obiwan
ATTE
LAAT/I
V-19
D-7B Interceptor

CIS:

BD1 Sniper
BD1 Engineer
SBD
Droideka
Dwarf Spider
STAP
Assaj Ventress
Droid fighter

(The credits for models and others in the release topic :wink: )
Contains animations for gunships LAAT / C carrying ATTEs to the battlefield,

The slope of the ridge is high enough to simulate the ascension of the troops to the monastery and also enables ATTES walk it.


The map contains objects that will appear to be as fulfilling objectives, eg a cruise venator, munificent frigates and landing craft.

There is opportunity to join an air battle over the monastery and then go to duel with Ventress.
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This is a WIP . I listen your coments.
Last edited by ForceMaster on Thu Sep 03, 2009 9:00 am, edited 1 time in total.
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Re: Battle of Teth (B'omarr Monastery)

Post by Nova Hawk »

Impressive work. I like how you are creating movie-like maps from the CW movie. It seems as though you are following the footsteps of Bantha55.

Will there be normal Conquest or just Campaign like Christophsis?
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Re: Battle of Teth (B'omarr Monastery)

Post by Nihillo »

This one seems very impressive! :thumbs:

The only nitpick I have is the size of the temple, I think it's too big, but that may be just me.
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Re: Battle of Teth (B'omarr Monastery)

Post by Delta-1035 »

It looks awesome! Your new models are very good! Good job. :thumbs:
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Re: Battle of Teth (B'omarr Monastery)

Post by Par3210 »

Aweeessomme.... I just wish I could get my campaign map working. :cry:
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Re: Battle of Teth (B'omarr Monastery)

Post by Silas »

very impressive. I like the fourth pic from the bottom, that's fairly epic. Nice job
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Re: Battle of Teth (B'omarr Monastery)

Post by Darth_Spiderpig »

WOW, sweet :shock:

Cool ForceMaster, I always love TCW maps (especially yours :wink: )

only thing to critisize are the textures, but the rest is pure awesomness :bowdown:
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Re: Battle of Teth (B'omarr Monastery)

Post by allthetutorials123 »

Loved your first CW map! This one looks evern better! Keep up the good work! :runaway:
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Re: Battle of Teth (B'omarr Monastery)

Post by [Skirata]Darman[M] »

I, I... don't know what to say. I feel like in heaven. This looks perfect! I've dreamt of a map like this but this is more than I ever expected :bowdown: . Wow. Very, very good. :thumbs: :thumbs:
I love your maps.

but you could use the model for a clone wars gunship (without gunner positions left and right)
and (please) the new DC-15 model. I hate the old one.
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Re: Battle of Teth (B'omarr Monastery)

Post by ForceMaster »

Nova Hawk wrote:Impressive work. I like how you are creating movie-like maps from the CW movie. It seems as though you are following the footsteps of Bantha55.

Will there be normal Conquest or just Campaign like Christophsis?
Thanks dude. For now is only a campaign, it will be released with 3 game modes: Campaign, conquest and hero elimination (only Obiwan Vs Ventress in the monastery hall)

The map have 14 objectives.

RESCUE THE HUTT

1) landing near the monastery
2)Make a CP for your troops
3)Destroy Dwarrf Spider
4)Deffend the ATTE's
5)Destroy STAPs
6)Conquest the platform
7)Conquest the square
8)(CTF) Rescue Rotta the Hutt.
9)Deffend the CP

AIR BATTLE

10)Destroy the fighters
11)Destroy the Frigates
12)Destroy the Landing Craft

SABERS DUEL

13)Go to the monastery (to fight with Assaj)
14)Kill Ventress.
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Re: Battle of Teth (B'omarr Monastery)

Post by Hawk »

WOW!!!
very good work, ForceMaster! :thumbs:
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Re: Battle of Teth (B'omarr Monastery)

Post by Dom380 »

yay the second of your clone wars maps! hope its as good as your first (apart from being unwinable)
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Re: Battle of Teth (B'omarr Monastery)

Post by mswf »

Looks good, as always. May I suggest two things?
-If there's a space battle, is it interesting enough to justify a separate space assault mode as well?
-I think you map could really use an ambient light, something like this. I noticed that even adding a slight change of ambient light can make a map feel much more "right".
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Re: Battle of Teth (B'omarr Monastery)

Post by Executer94 »

Looks great! :eek:


MOVIELIKE!
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Re: Battle of Teth (B'omarr Monastery)

Post by Skipper 24 »

Another Clone Wars map! This one looks even better than your last, especially with the flyers. Nice work.
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Re: Battle of Teth (B'omarr Monastery)

Post by Devastator77 »

Very promising pictures and a good atmosphere as well. A very authentic looking map, with a good campaign (always a plus for any map). That Huttlet backpack and your capital ships look very nice! Good luck on your new Teth map and on updating Christophsis, ForceMaster! :D
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Re: Battle of Teth (B'omarr Monastery)

Post by DarthSlim »

Wow, Forcemaster this looks AMAZING!!! One suggestion though, if your going to use Obi-Wan in the map shouldn't you also use Commander Cody? Maybe you could have them both show up in a later objective or something. But yeah, this map looks fantastic!

Off topic: Are you going to release the fixed Christophsis map before finishing this one?
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Re: Battle of Teth (B'omarr Monastery)

Post by Null_1138 »

Very impressive. I will follow this closely. :shock:

:wink:
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Re: Battle of Teth (B'omarr Monastery)

Post by kooster »

OMG!!! :eek:

that is awesome forcemaster!!!
all the cis ship reskins look amazing!!!
so do the rep ships.

except the inside of the rep cap ship.
the texture is weird...
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Re: Battle of Teth (B'omarr Monastery)

Post by ForceMaster »

DarthSlim wrote:Wow, Forcemaster this looks AMAZING!!! One suggestion though, if your going to use Obi-Wan in the map shouldn't you also use Commander Cody? Maybe you could have them both show up in a later objective or something. But yeah, this map looks fantastic!

Off topic: Are you going to release the fixed Christophsis map before finishing this one?
Thanks guys! well, about the release, i'm working to fix the errors in the CRP map, I think that this map will be released after it.

About Obiwan and cody, yes it will be included in the map after the 9th objective.

About the separates maps, I think thah the idea is recreate the complete battle, in the movie is a atmospheric battle no an space battle.

About the ambient light, yes is almost similar but may be better.

STATUS

Map (models and others) 95%
Sides 80%
Objectives and LUA codding 90%
Localize (for others languages) 50%

Thanks for your coments and suggestions :wink:
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